海狸浮生记 Timberborn

海狸浮生记 Timberborn

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Configurable Power Lines [U7 ✅]
   
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7 月 30 日 下午 10:09
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Configurable Power Lines [U7 ✅]

在 Luke ✞ Jesus Saves ✞ 的 2 个合集中
Luke's U7 Compatible Mods
97 件物品
Configurable Mods
25 件物品
描述
Configure various settings of the Power Lines (Opolame's mod).

By default this mod only double the cable distance (from 50 to 100). You can configure various settings (Menu or Game settings -> Mods -> Setting button next to the mod's name):

- Maximum Connections: Maximum number of connections allowed for power line buildings. Default: 4.
- Maximum Distance: Maximum distance allowed for power line cable. Default: 50, this mod defaults to 100.
- Maximum Inclination: Maximum inclination allowed for power line cable. Default: 75 degrees.
- Powerline Through Obstacles: Allow power lines to pass through obstacles such as buildings, terrain and trees.

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Mod source code and donation: https://github.com/datvm/TimberbornMods
4 条留言
Luke ✞ Jesus Saves ✞  [作者] 8 月 14 日 下午 1:55 
Is the crash caused by this mod or the original mod? i.e. without this mod would deleting the power lines crash the game?
ToxicCowboy 8 月 14 日 上午 11:24 
Deleting a pylon of the power lines crashes my game. Can you not add power lines to your own stuff?
Luke ✞ Jesus Saves ✞  [作者] 8 月 13 日 上午 1:30 
It's not as easy as the Tubeway because there is no "remote power" in the game, that's why I think Opolame's solution right now is good :)
Sulu 8 月 13 日 上午 1:22 
Hmm, I saw, you really have many things out there. Well, I got another one related to this. For the Folk tails I think the default Mechanic for zip Lines is ok, but could that be powerable? So the Ziplines transfer power, as in your other mod, and will be faster that way so if it's powered it's faster? I guess that would make sense.