海狸浮生记 Timberborn

海狸浮生记 Timberborn

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Caldera Lake
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7 月 27 日 下午 2:20
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Caldera Lake

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Astrala's Timberborn Maps
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描述
Made for Build-a-Map Contest 5.

A map centered around a massive volcanic caldera, now filled with water in a lush lake. But the island in its center, despite being a prime location for a new colony, hints that the volcano is not as dormant as the beavers may hope. The mountain itself is riddled with channels and old lava-flow passages, shunting water and bad-water across the map.

With the caldera's ridge overhanging the lake, escape may be difficult, but the beavers are clever and crafty, and once on the top of the Caldera, the entire mountain is their oyster. Travel across the Caldera is a breeze with new transportation technology.

Can you seal the caldera against bad-water contamination? Or will you abandon the lake entirely and build around the ridge?

(Tested and beaten in hardcore mode with the Folktails)
13 条留言
Mr.Pallanza 9 月 24 日 上午 5:22 
An update! I've managed to conquer the map as Iron Teeth - Normal Mode. I'm a relaxed player and like taking my time building up. I don't know how to upload screenshots, but I've managed to build up verttically from the island center, eventually stretching out for more tree plantations by the caldera's mouth. I even manage to seal off the main island's badwater source (very clever waterway path beneath the volcano, by the way) - and then made a pipeline that leads upwards and outside to an aqueduct that flows Badwater away from the center island. Now past 100 cycles, and over 1000 Beaverbots made, the caldera's center lake is a clear blue, and looking to make the Repopulator next.

Again, amazing map!
Roc 9 月 23 日 下午 6:21 
This is the only map I've given up on. Too difficult
Astrala  [作者] 9 月 15 日 下午 5:12 
Greystar, I'll try to remember to going forward, and will go back and try to add those when I have the brain-width to go look at those. That is part of why I try to include pics of the whole map and starting location, to get a general sense of size outside of the strict x*y scale ^_^
Greystar 9 月 6 日 上午 8:57 
Could you please include map sizes in your descriptions (or in the title)?
Faster, Faster 9 月 5 日 下午 8:54 
This is lovely.
Astrala  [作者] 9 月 5 日 下午 4:47 
Thanks! I did model it after real-world calderas! There are a few that end up having an island in the center of the lake, due to magma pushing up from underground and making a new cone, while the crater gets filled in with water. :D
Mr.Pallanza 9 月 5 日 上午 1:51 
What a well made map! I love a map that starts like an Island and you're forced to be creative going vertically or be hardy enough to escape the island. The layout and 'Caldera' is reminiscent of the real life Taal Volcano in the Philippines. In the middle of Taal "Lake" is the Taal "Volcano" - but if you look at it clearly - the "Lake" is the original outline of a massive mountain that houses the little "Volcano" at the center. So this is very well made!

Looking to challenge this Map as the Iron Teeth!
Wuik 9 月 4 日 上午 11:21 
Edit: i put somes screenshots on it ^^
Wuik 9 月 4 日 上午 10:56 
Hi,
Finished today on the 33 cycle with Folktails on the normal mode..Don't like the hard ^^
a lot of micro-management with pumps and others things like the first maps still you are able to go out from the island but after it was a little more easy and less stressfull.
Found alls the water 'sources and divert alls during a badtide was really a big headhache cos i don't want to make simply some aqueducs to do it but i will try and made it underground ^^
Finally simply put the badwater rig ,and more hardly the mine under the city with food's supply cos that was now a big cellar ^^
adjust the water level to get enought fertiles lands was not easy too...
Anyways a beautifull and very challenging map where you must be reactive during a long time ..:steamthumbsup:
Alcator 9 月 1 日 下午 2:46 
Lovely map, very enjoyable. It takes a while to make it out of the caldera, but once you do, it really opens up.

I did not study the inner workings of the caldera too much, so I still don't know how it all works in there, but badtides can be really quite challenging and droughts drop the water level enough to make it a problem (Folktails).

Thanks for making this!