Space Engineers

Space Engineers

评价数不足
[MVE] More Vanilla Encounters
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod category: NPC
标签: NoScripts
文件大小
发表于
更新日期
11.861 MB
7 月 27 日 上午 3:06
10 月 2 日 上午 7:18
7 项改动说明 ( 查看 )

订阅以下载
[MVE] More Vanilla Encounters

描述
This mod adds custom prefabs into your game utilizing the vanilla spawning system. Each prefab is unique and hand crafted by me, while attempting to adhere to the vanilla ascetic. All grids contain a reasonable amount of loot based loosely off of vanilla values. Some contain story content, some have puzzles for you to solve, and some are meant to just make your day harder.

These encounters can be considered early - mid game and are generally under 5k PCU, with some exceptions.
Most (if not all) encounters contain Remote Control blocks to aid compatibility with MES (Cargoships should actually go somewhere)

This mod adds 29 prefabs (Excluding environmental variants):
15 planetary encounters (6 Hostile 9 Neutral)
4 space encounters (2 cargo ship, 2 stations)
10 drones (6 planetary, 4 space)

The two cargo ship encounters also spawn under planetary encounter spawning definitions and will trade with you.. or be robbed, your choice.

This mod was intended for use with [Dawese] Roleplay Missions to add more variety and flavor into his mods mission profiles. However this can be used stand alone if you so choose. Drone behaviors and Pirate antennas have also been added.

More to come. I'd like like to add:
  • More variations of merchant cargo ships
  • More strongholds
  • More variations of existing prefabs
  • More puzzles and bits of data pads/story elements strewn about
  • More opportunities for phat loot

If you notice any issues please leave feedback so I can fix it when I have time. Each prefab will contain MVE in the entity list to better distinguish which grids come from the mod.

Not seeing enough prefabs? Take a look at my guide on vanilla encounters to tweak your settings!


If you want to use my prefabs please ask or give credit.

Enjoy and have fun!
热门讨论 查看全部(1)
0
9 月 11 日 下午 7:31
Troubleshooting Help
S Boogy
28 条留言
S Boogy  [作者] 10 月 8 日 上午 4:06 
@themightygeek thanks the compliment, i dont have them uploaded to the workshop as many of them are purpose built for this mod and have diliberate weakpoints favoring form over function. I would be willing to publish them in a collection/world but bear in mind you'd probably have to tweak them somewhat to suite your use case
themightygeek 10 月 5 日 上午 10:30 
Do you have BPs for the Grids in this mod? Al of of them are really amazing.
S Boogy  [作者] 10 月 2 日 上午 7:44 
Updated, changes are in the log, component merchant frequencies have been reduced
S Boogy  [作者] 10 月 2 日 上午 4:54 
@wyomingwolf & @Oddbase:

Thank you very much for your feedback! I will reduce the frequency of the component merchants in my next update, along with some other behavioral fixes and prefab adjustments (I did forget to change a certain setting in the component merchants EC). I will aim to release it sometime this weekend or later today.

If you notice any other issues or have any feedback regarding combat/loot balance or content feel free to reach out :)
[82DK] wyomingwolf 10 月 1 日 下午 1:39 
Can confirm the component spawns are very high. Using APEX updated Terra
0ddbase 9 月 24 日 上午 8:17 
I'll maybe have a look again soon
0ddbase 9 月 24 日 上午 8:17 
I was on triton
S Boogy  [作者] 9 月 24 日 上午 4:01 
hmm that's pretty unusual luck, i've been playing with this mod on for a few days and havnt gotten any merchants. Their frequency is set to 1 just like most of the encounters, I was considering reducing it to .8 to make them a bit rarer since.. they do have some decent loot on em. What planet/moon are your on? They are also supposed to call in drones when they get attacked, i'll look into that to make sure its working as intended.

There is something you can do if its bothering you, head over to your steams workshop download folder find the mod id 3535735081 (this one), open the data folder > Spawn Groups > Spawn_Groups_Planetary_Encounters > open with a text editor, scroll to the bottom where you'll see the merchants, change the frequency to a lower number, save, restart space engineers, see if you get different spawns

We can move this conversation to the troubleshooting help discussion on this page if you want.
0ddbase 9 月 23 日 下午 4:56 
yo been playing with this for a while now and it seems the component traders just keep spawning like every time i load the save up? ive gotten like 4 now and its really crazy lol especially since the just let you take their ship down with no weapons or anything
S Boogy  [作者] 9 月 13 日 下午 9:19 
@oddbase

Thanks for that! I had fun with the wrecks, they were requested by not4you403. I'll add more encounters over time but i wanted to play with the new survival mechanics/encounters for a bit so i can get a better idea of how much food is suitable for looting and get inspiration from keens encounters. I hope you keep enjoying the mod!