Victoria 3

Victoria 3

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Expertise for Production Methods
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26.808 MB
7 月 23 日 上午 9:00
7 月 30 日 上午 11:18
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Expertise for Production Methods

描述
Expertise for Production Methods

Have you always been bothered by the fact that switching production methods in hundreds, if not thousands, of building levels happens instantly and without any downsides? Or that an old production method becomes instantly obsolete as soon as a new one is researched?

This mod aims to fix that by introducing a bonus for long-used production methods and a penalty for switching to one you have no experience with.

Expertise
This mod introduces a new modifier for each (relevant) production method: Expertise. Expertise represents the general experience of workers with a given production method and ensures that building efficiency increases with long-term use. Expertise also reduces the downsides of switching methods. The higher the expertise for a PM, the shorter and weaker the penalty a building receives when switching to another PM.

Expertise is gained automatically when a PM is used. The more building levels use a PM, the faster expertise grows. If no building uses a PM, expertise will slowly decline.

When granting investment rights to other countries, you benefit from their expertise. Each month, you receive a bonus to your expertise growth based on the difference between your own expertise and that of the other country. This also applies to production methods you haven't unlocked yet.

Expertise in production methods whose technologies you haven't researched yet also grants monthly progress toward unlocking those technologies. So, investment agreements with advanced countries are definitely worthwhile!

Languges

Upcoming Features
If a country has expertise for PMs it hasn’t unlocked yet due to missing technologies, it will receive a monthly research bonus toward the relevant technologies in the future. - Done, but no currently no presentation in UI - Also done
There will still be a need for balancing, and performance can also be improved.

Known Issues
Since some buildings use the same PMs, expertise calculation for those methods is a bit odd. This mainly affects plantations and, to some extent, mines.

Compatibility to other Mods
I'm currently working on a easy solution to integrate EPM with other mods that adds new buildings and production methods to the game.

Compatches are available for:
热门讨论 查看全部(2)
8
8 月 28 日 下午 11:09
list of other mods with new/changed pms
Dubbe
4
10 月 8 日 上午 8:03
ideas and suggestions
Dubbe
63 条留言
BeheadThoseWhoInsultKane 10 月 13 日 上午 7:39 
Good mod, abandoned?
sango213 10 月 8 日 下午 3:16 
OK.... So what's expertise do? Switching production types gives a temporary penalty to inputs... but what does expertise do? What benefit do you have from being a 100% expert in artisan basket weaving?
CanYouFlyToo? 9 月 29 日 上午 7:36 
i really appreciate you building this mod, i'm sure it's going to be relevant in the future when the community can pool all of these incredible foundations into a game paradox should've released from the start!
Floor 9 月 27 日 下午 5:31 
This mod hits performance pretty hard after 1.10, removed it from my modlist and stuttering stopped near immediately lol
Guy Fawkes 9 月 26 日 上午 3:57 
is this hard on performance? my game seems extra slow
Alma_Negra 9 月 24 日 上午 3:35 
Update?
ADude 9 月 10 日 下午 5:24 
Any plans for an Industry Expanded (IEX) compatch?
Wazter 9 月 10 日 上午 10:58 
do you have plans to translate in spanish?
Kangurek2011 9 月 6 日 上午 1:36 
compatch for exether please!
Crush on a Virgin 8 月 31 日 上午 3:32 
this is giving hoi4