Fraymakers

Fraymakers

评价数不足
The Roaring Knight (boss character)
   
奖励
收藏
已收藏
取消收藏
Content Type: Character
文件大小
发表于
更新日期
9.320 MB
7 月 19 日 下午 9:17
7 月 22 日 下午 4:23
3 项改动说明 ( 查看 )

订阅以下载
The Roaring Knight (boss character)

在 Random guy 的 1 个合集中
The world of Deltarune in Fraymakers
12 件物品
描述
The Roaring Knight from Deltarune joins the Fray! This is a boss type character who can't take knockback until reaching a high amount of percent. Most attacks are mostly accurate to the game or slightly changed to better fit fighting games.
Credits:
- Toby Fox
- Kirbyzaz's Fraymakers VFX pack for the explosion on side special.
Moveset:
Jab and forward tilt - Starstorm attack, bullets fly forward and slowly explode when hitting someone, don't do much damage but MANY are fired.
Up tilt - The Knight summons some swords high in the sky and if someone is below them they fire down qucikly, doing low damage though.
Down tilt / down air - a quick simple slash.
Neutral special - Crescent slash, an unused attack from the game, a bullet is slashed forward with a big gap in the middle to dodge through.
Down special - The Knight summons some, line things and they fly forward, 3 are summoned, this is once again, an unused attack from the game. Up special - A quick jump while The Knight throws down their sword.
Side special (only while mid-air) - A attack made by me, The Knight quickly flys downard causing an explosion around them, explosion doesn't do much but the descent is quite strong.
Emote - The Knight preforms it roar, pushing people away while doing so.
Forward strong - a quick flurry of slashes.
Up and down strong - Swords are summoned above and below The Knight which do no knockback and almost no damage.
Please send feedback on what I can improve, this is only my second boss character.
2 条留言
Random guy  [作者] 7 月 20 日 上午 5:50 
It's a boss character so I mainly try to make them fun to play as and don't focus too much on balance. No air attacks beside down special, neutral special, and up special is simply because it would be very weird. like the jab attack would make you float for a whole 10 seconds which I feel like would just feel awkward. I almost always forget hurt boxes though I will update that. Also I would love to have the other moves but I simply don't have the knowledge in coding to do them, I couldn't even IMAGINE how I would recreate the final attack. And the lack of a trail effect will be something I work on. Thanks for the feedback!
Kickersboy07 7 月 19 日 下午 9:58 
A lot of the hurtboxes just dont fit, like jump, intro, jab, etc. All the moves are good but im pretty sure all the projectiles can get stuck on ledge which makes it look and feel unpolished. Also the knight has a effect that didnt get included which sad. (effect being the afterimages in deltarune) Would have been nice to have some costumes but then again this character probably wont be played as much due to a lot of overpowered moves. Shame that not all of the moves get an attack like no air attack but that isnt a big deal as much as the other issues i said.
Overall its ok but definitely needs more polish. Keep it up tho, also excited to what the second boss character will be.