Gothic 1 Classic

Gothic 1 Classic

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Gothic I: Amplified
   
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Type: Standalone
Category: Enhancement
Language: English, Polish
文件大小
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更新日期
377.184 MB
7 月 16 日 上午 6:36
11 月 8 日 上午 4:56
17 项改动说明 ( 查看 )

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Gothic I: Amplified

描述
KNOWN ISSUE: GRawInput 2.0 become uncompatible with Amplified. You need to download 1.8 version and put it into game folder:
https://github.com/SaiyansKing/GRawInput/releases/tag/v1.8

For the player, there is no difference between versions 1.8 and 2.0.


Common issue is error with ASC not found: SKE_SPAWN_A02.ASC. If you've got so, put mod on the top of Steam's Mod Launcher.

Give feedback and report bugs in Discord:
https://discord.gg/G2Qu6SuE5E

Gothic I: Amplified is attempt to remodel and rebalance whole Gothic I world, keeping unique and haunting atmosphere of Mine Valley. Approach to the project is simple: try to change, improve, AMPLIFY, each and every aspect in game, without touching story, questlines, NPCs, organization of chapters, etc. In many ways, this modification is much more like L'Hiver or Gothic II: Revisioned, than other popular mod add-ons for first part of the series. Producing is also heavily inspired by recent discoveries of pre-release alpha and beta versions, cleverly brining back some of it's ideas into Gothic world.

Core project's features:

- Refreshing the entire Colony world, preserving original, raw and austere style (not much of objects, original textures with improved mapping).
- Rebalancing the entire economy, fighting with monsters, etc.
- New mechanics, quality of life improvements.
- Completely new lockpicking, pickpocketing, weaponscrafting, teleportation and alchemy systems.
- Underground Orc City, Abandoned Mine, working arena in Old Camp, and more..
- No additional camps, NPCs, quests, storylines.

Modification requires Union 1.0m and is compatible with Saiyan King's DX11 and Hedin's Union Advanced Inventory.
23 条留言
ftLemonPie 10 月 21 日 上午 9:25 
Done, EN -> bugs-errors. Thanks a lot.
zwierziqueii  [作者] 10 月 18 日 上午 4:54 
post a screen on Discord please without it it's hard to help
ftLemonPie 10 月 18 日 上午 12:57 
I keep getting visual glitches on the bottom side of the screen (a banner from the bottom till where the lock pick lock). It looks like renderings of the world below the surface. Anny idea how to fix this?
zwierziqueii  [作者] 10 月 17 日 下午 3:40 
To nie jest problem, tak jest to zaprojektowane - muzyka z bety jest tylko na placu wymian i w górach nad opuszczoną kopalnią.
bartolomej009 10 月 12 日 下午 4:21 
Też macie taki problem, że muzyka z wersji alpha jest tylko przy uruchomieniu gry a po chwili odpala się muzyka z oryginału ?
zwierziqueii  [作者] 9 月 5 日 上午 10:35 
@Tomekejestem: jednorazowo, czy powtarza sie?
Tomekjestem 9 月 3 日 上午 8:52 
crash przy wchodzeniu do starej kopalni w drugim rozdziale
mistrz muzyki 9 月 1 日 上午 5:26 
BUMP

jak mogę dostać się do Opuszczonej Kopalni? udało mi się znaleźć kołowrót u Quentina, brakuje jeszcze czegoś
zwierziqueii  [作者] 8 月 29 日 上午 10:04 
Jakim błędem?
slasto93 8 月 27 日 上午 4:55 
Jakiś pomysł na to że Mod Launcher nie działa?
Odpala się ciemne okno, nic się nie dzieje a po kilkukrotnym kliknięciu owe okno zamyka się z błędem