巫师 3:狂猎

巫师 3:狂猎

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No Muffled Sword Hits (Next-Gen Update)
   
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21.653 MB
7 月 9 日 上午 8:36
7 月 9 日 上午 9:04
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No Muffled Sword Hits (Next-Gen Update)

描述
By looking in the WWise project, it seems that sword hits against certain materials (Often animals), have a lowpass effect applied to it. I've removed this low pass effect, which means the sword hits are no longer muffled in the Next-Gen Update.

Sidenote:
I'm a Technical Sound Designer from Sweden, having worked with WWise a fair share. Thanks to the guide by Guido Ignacio Fazzito, and some tinkering in the final stage, I've got full access to the WWise project of TW3 with build capabilities. This means I can introduce audio changes into the game itself. So now the possibilities are endless!

I'm working on an audio remaster mod, which aims to fix the audio bugs I've experienced, as well as re-work the mix of the whole game. There are some sounds that are in my opinion too loud and breaks the cohesion of the game (For example, the plate shuffling sound of soldiers walking, music being too loud in exploration). I'll be reworking the volumes of these things, as well as adjusting the timing of sounds etc. If you're interested in such a project, let me know in the comments what fixes you would like to see!

You can reach out to me on LinkedIn if you want to connect and talk game audio :)
https://www.linkedin.com/in/martin-cervell-753956243/
29 条留言
Luna Hope 10 月 6 日 上午 9:02 
Super
Include 10 月 5 日 上午 7:29 
=
Toster 10 月 5 日 上午 3:38 
super
violasalt 10 月 1 日 下午 12:23 
super
Tymeksz_ 10 月 1 日 上午 10:51 
super
Ahirat 9 月 29 日 上午 6:53 
SUPPPPER
Ahirat 9 月 29 日 上午 6:53 
))))))))))))))))))))
由紀 9 月 20 日 上午 4:11 
挥剑有声
HaloStarrySky 9 月 17 日 下午 12:26 
译:
挥剑不再无声

通过查看 WWise 项目,似乎剑击中某些物体(通常是动物)时会应用低通滤波效果。我已移除此低通滤波效果,这意味着剑击中的声音在次世代更新中不再被消音。

附注:
我是一位来自瑞典的技术音效设计师,曾多次与 WWise 合作。感谢 Guido Ignacio Fazzito 的指导以及在最后阶段的一些修改,我获得了 TW3 WWise 项目的完整访问权限和构建功能。这意味着我可以将音频更改引入游戏本身。所以现在可能性无穷无尽!
HaloStarrySky 9 月 17 日 下午 12:26 
译:
我正在制作一个音频重制版模组,旨在修复我遇到的音频错误,并重新制作整个游戏的混音。有些声音在我看来太大,破坏了游戏的连贯性(例如,士兵行走时盘子的移动声,以及探索时音乐声太大)。 我将重新制作这些东西的音量,以及调整声音的时间等。
如果您对这样的项目感兴趣,请在评论中告诉我您希望看到哪些修复!