Total War: WARHAMMER III

Total War: WARHAMMER III

66 értékelés
Peacehammer 6.2.x - Recruit All Units Patch
2
3
   
Díjazás
Kedvenc
Kedvenc
Törlés
overhaul
Címkék: mod
Fájlméret:
Közzétéve:
Frissítve:
1.228 MB
júl. 6., 19:03
júl. 8., 7:05
9 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Peacehammer 6.2.x - Recruit All Units Patch

Leírás
Patch for Peacehammer for 6.2.x

Factions Fixed:
Elspeth
Imrik
Ikit Claw
Golden Order
Tamurkhan *** due to an unknown issue with the base mod - tamurkhan still not working without a change start position mod that places him in a province capital. I intend to look into this, but make no guarantees.
**I believe this is all that were broken, if there are more please inform me in the comments**

Rosters Fixed

ALL ROSTERS FIXED

Empire: Amethyst Units up for Recruitment! Complete with ALL Gunnery School and Amethyst Armory Upgrades!. Shoutout to Grabthroat Shinkicker from Da Modding Den for teaching me a new trick that made this possible!


Problems: Chaos Dwarfs: of the three variants of the dreadquake mortar, only one is visible/recruitable at any time, despite all 3 being added the same way. i cannot figure out WHY the other two variants refuse to show up.

SEND HALP: Actively recruiting anyone with knowledge of lua scripting to disable access to building chains to AI during camapign. i've been helped with what to do and how to do, but im not a scripter and need help with the *actually doing* part
67 megjegyzés
可能都到月亮上去 dec. 12., 5:23 
a good patch! looking for update :3
Oooh Weee dec. 9., 22:09 
Update on way or ?..
Draethan dec. 5., 8:10 
will these mods be updated for 7.0?
小小盐酥 nov. 10., 22:25 
when i want to build chaos dwarf’s building,it shows”oh you cannot build that again”
小小盐酥 nov. 10., 22:23 
hey,that’s a nice mod.but it has a big bug.i cannot build chaos dwarf’s building.i don’t know why,maybe it is because i had built a dwarf’s building?
Diamon nov. 7., 4:49 
no, it's compatible with vanilla, that guy was speaking of modded units, units from other mods, which would need an extremely advanced setup for a mod, unnecessarily so
Thanatos_Incarnate  [készítő] nov. 5., 20:36 
I was under the impression that this mod was compatible with 6.3, and i dont actually know how to make it *show* that it is. if the mod itself has any errors or bugs in 6.3 please let me know.
Diamon nov. 4., 3:26 
OR you could make the mod yourself, that's up to you, i'm just saying what the reality here is.
Diamon nov. 4., 3:25 
@misha the mod only makes buildings and assigns units as recruitable to them, and this one is made for the base game, meaning your modded units haven't been assigned to be recruitable when a specific building is constructed, it doesn't do the process automatically, adding units to a certain building for them to be recruitable is done manually, modded units will need you to either have someone make a mod to add a new building to the game with certain modded units you have, as recruitable once it's constructed, the game checks if you have the requirements, which is rather simply checked from buildings.
Harles okt. 25., 16:15 
@misha came looking for the same thing, i dont even know if its possible tbh