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武装突袭3

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Halo: Battle For Earth (OPTRE Liberation)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
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7.866 MB
7 月 6 日 下午 4:24
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Halo: Battle For Earth (OPTRE Liberation)

描述
Liberation re-written for Halo.


The "Great Schism" version of the Liberation, featuring a Brute-led Covenant against allied Human and Sangheili forces. Please note that the Brute mod is still WIP, and features are subject to change. Report any Brute-related bugs on the Brute mod page!

A highly customized KP Liberation port, featuring a variety of bugfixes, improved features, and new mechanics to bring the Halo universe feel to the Liberation capture-the-island gameplay.

The year is 2552. Earth has fallen to the Covenant, and it is up to you to take it back. Embark on a persistent campaign with your teammates to take back the sectors from the Covenant, that will most likely span several weeks of real time.

Takes place on the Isla Duala map, simulating Africa circa Halo 2/3.

Brand new Halo-specific features include:


  • WebKnights unit support: The Liberation code has been upgraded to prevent WebKnights OPFOR units from lobotomizing regular unit AI, allowing you to have grunts and hunters working in concert with Jackals and elites.

  • Fight alongside the Sangheili, who are always allied to the player in the Great Schism, and have brand-new leveling logic to distinguish them from regular guerrilla resistance. Feel the might of having Elites, Hunters, and Grunts on your side!

  • The Covenant shows no mercy, and will slaughter civilians without restraint. Because you are their only hope of salvation, civilian reputation will always be at 100%, allowing you use whatever violence required to defeat the Covenant without fear or reprisal.

  • Covenant Assaults: As alert level rises, the Covenant will employ increasing ordinance to stop your advance, from plasma mortar strikes to carrier assaults. Be careful! If alert rises to 100%, they may begin glassing sectors in desperation...

  • Persistent permadeath medal/rank system: Level up through 7 ranks as you battle the Covenant. Earn medals that display on your record for good performance, from the Purple Heart to the Legion of Honor. But do not get too caught up in your own glory, for death will reset your medals and send you back to level 1. (NOTE: I have disabled the "levelling-up arsenal" by default in this one, and the arsenal is fully open. You can configure it to be restricted in the mission files).

  • Halo-universe rewrites: HALO jumping has been replaced by ODST orbital drops, and are available to ODST and Spartan units only. Paratroopers have been replaced by Covenant dropship inserts, which will land and deposit units automatically. The Isla Duala map has been modified in some places for a more futuristic feel.


COMPATIBILITY:


- Compatible with ACE and ACE No Medical
- Supports MAX women civilians


Other Versions

- Early Human-Covenant War/Elites only Version
- Spartan Version

Modifying the Mission

Mission Code is stored here: GitHub Link [github.com]

Questions? You can find me in the FoddSquad[discord.gg], where I work on a bunch of other cool Arma projects, or the OPTRE discord[discord.gg].
5 条留言
FerociousRay  [作者] 10 月 10 日 下午 5:42 
Yeah those are the limitations of their respective mods, nothing I can really do about that. As far as the Brute skeletons go, those will theoretically be fixed in future updates of the Brute mod so keep up with that if you'd like to see the end product.
vbnshi 10 月 8 日 下午 5:07 
Also, some of the bridges on the map are too small for the Halo vehicle AI to pass on its own.
vbnshi 10 月 8 日 下午 4:58 
I'm pretty sure that the turrets on frigates and cruisers can't be destroyed, and that the enemy vehicles, because the enemy units have been replaced, cause the enemies' skeletons to be abnormal when they are inside the vehicle, exposing their bodies outside the vehicle. Other than that, I think it's good, but the civilian vehicles keep running around on the map, and I feel like this will affect my FPS.
FerociousRay  [作者] 8 月 2 日 下午 8:50 
@Colonel Lingus they're supposed to be damagable by hitting the main turret; I'd report the bug to Phenosi who is in charge of Sci Fi support plus, as I'm using the function call to it directly.
Colonel Lingus 8 月 2 日 上午 12:36 
Love it! I have one question though. Are the Covenant Corvettes and Cruisers un-killable? I know in Sci-Fi Support they can be damaged and eventually killed, but while playing, I have checked with Zeus and they never seem to take damage. They always just end up destroying everyone and everything. To get rid of them I always just have to jump them out. Is this a bug?