安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- add your uuid into the playerconfig.json with the layers and settings you would like (in the mod description text)
- add a new folder in animis with you uuid as name
- then add the layer you specified in the playerconfig as a json file
- and in there add your drawables to the relevant state you want. (in the mod description text)
Many steps i know, but animis does not animate ur player out of the box, to prevent possible incompatibility and also it is not intended to edit your character from the start. You will need to know fundamentals on what directives are and how to make them, to make animis a tool for your character animations.
It is intended to make working with directives and vanilla compatible characters easier.