颂钟长鸣

颂钟长鸣

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Expanded Hunters Traps
   
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7 月 3 日 下午 3:32
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Expanded Hunters Traps

描述
This mod expands the trapping system by introducing new trap types for Deer, Boar, and Wolves, alongside the existing Rabbit Trap.

Currently, these new traps use the same visual model as the Rabbit Trap. They function identically in placement and appearance for now, but each is configured to attract and catch its specific target animal.

Each of these traps is unlocked through the research tree using the animal's respective special trust trade items:
Boar Trap: Requires 5 Boar Tusks to unlock.
Deer Trap: Requires 5 Antlers to unlock.
Wolf Trap: Requires 5 Wolf Fangs to unlock.

Each of these new traps, can be crafted anywhere you could previously craft the Small Trap (Rabbit trap), starting with the simple workbench.

Bait Requirements:
Boar Trap: Uses potatoes, turnips, wheat, or spoiled food as bait.
Deer Trap: Uses radishes, turnips, apples, or salt as bait.
Wolf Trap: Uses small and large raw meats, rabbit carcasses, or chicken carcasses as bait.

This mod also includes the necessary spawner adjustments to disable the feature that prevents animals from coming near placed objects. In order to trap any given animal, traps must be placed in an area where those animals are currently located. We are working on adding items to create spawn zones in the future, making trapping less random and increasing the odds of acquiring your desired animals.

If you are using one of our Hunting Redux mods, ensure that it comes after this mod in your load order. Redux already disables these options and also increases spawn amounts. For example, place this mod further towards the top if you are using Redux mods as well, so that you still benefit from the extra spawns that Redux adds.

In future updates, we plan to replace these placeholder visuals with more fitting models, such as bear traps or other thematic hunting devices, to better represent their purpose and integrate seamlessly with the game's aesthetic.

With Expanded Hunter's Traps, your hunting toolkit will grow beyond simple snaring, allowing more strategic passive gathering of essential animal resources as you expand your village.
15 条留言
cosmoplayer 7 月 10 日 下午 5:31 
thank you for explanation. unfortunately with better food mod i always lack of spoiled food
Void Kitten  [作者] 7 月 8 日 上午 1:03 
Gotta place them near boar spawns. Sadly, that be a bit hard to do. If we understand it right, we ordered the rate of likelyhood, from least, to greatest, so the first bait option is 10%, the second is 20%, then 35%, and finally 40%. boar, specifically, has 0.4 on the spoiled food, so might have better luck with that?.
cosmoplayer 7 月 7 日 下午 8:48 
everything works well except the wild boar traps: wherever I put them they catch nothing (I used wheat and potatoes)
wolonggong 7 月 5 日 下午 4:37 
BTW, excellent mod thank you
wolonggong 7 月 4 日 下午 12:22 
Hey how dare you expect me to read everything first before trying the mod!...heh.
Void Kitten  [作者] 7 月 4 日 上午 11:59 
Indeed it does Wolong, and we even wrote that, in our mod description, and what to do about it. ^-^
wolonggong 7 月 4 日 上午 11:40 
Mod reports a conflict with a few of your other mods, the hunting redux mods that increase the amount of boar/deer/rabbit/wolf
eglove 7 月 4 日 上午 10:34 
Almost every one of your mods make me think, "lol, what? ....I need this"
Void Kitten  [作者] 7 月 4 日 上午 7:57 
the mod menu was patched to be much better on Preview Branch. Might be best, to wait for it all to go to public, or swap over.

That said, we do see that garlic isnt harvestable now. interesting... Finna see why xD
cosmoplayer 7 月 4 日 上午 6:56 
i thought was this mod that block the harvesting, but was the nerfed update at the harvest mod