Library Of Ruina

Library Of Ruina

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Diceless
   
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标签: Tweak
文件大小
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1.142 MB
7 月 1 日 上午 1:28
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Diceless

在 Andi2 的 1 个合集中
Almost Cheating
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描述
Diceless
The mod make dice results deterministic, by removing the game's dice rolling mechanic from combat and speed.

Mod Configs
- Enabled:
  • true: enable rule change. (default)
  • false: disabled.
- RoundMethod: the equation will be used to solve a roll
  • Random: same as "DiceRollFix" mod.
  • AverageFloor: average result round down "floor((min+max)/2)".
  • AverageCeil: average result round up "ceil((min+max)/2)". (default)
  • AlwaysMin: everyone rolls min.
  • AlwaysMax: everyone rolls max.
- Format: this is a string that constain 3 special chars: {0}/{1}/{2} each one in game will be replace by min/max/average, you can freely change it or even omit them, just remember you are editing a xml file.

Where is the ModConfig.xml
Under "Steam/steamapps" in "workshop/content/1256670/3513536100" or "common/Library Of Ruina/LibraryOfRuina_Data/Mods/3513536100"

Other Mods
Should be compatible with any mod, unless it modifies the dice like "DiceRollFix" and "Rigged Dice".
3 条留言
Andi2  [作者] 7 月 4 日 上午 5:59 
@mun I like the ideia, but doing so would require a complete rework of the dice roll system, since not only you would need to store the dice result you also require to somehow get that value and display it. The game code is already a mess in dice department, I tried to make other flavors of dice rolling but got frustated on doing it.
lobotomite 7 月 4 日 上午 2:05 
i have an idea, what about like dice rolls being determined once you start the scene? Like Evade is a 1~4, when you press start scene it tells you if it will roll 1, 2, 3 or 4
runhome 7 月 1 日 下午 3:17 
He actually did it, impressive