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basically, by default, the game checks every frame what the nearest camera is, but it only actually switches to the nearest camera if the player is outside the 4:3 bounds of the current camera. what this mod does is essentially change the relevant function (RoomCamera.GetCameraBestIndex) so that instead of only switching if the player is outside the current camera, it will also switch if the player is more than 20 pixels (1 tile) closer to the nearest camera than they are to the current camera (so as to minimize the risk of back-and-forth "flickering" between two cameras.)
Like, waking up in a sandstorm in torrid desert