雨世界

雨世界

v's code tweaks
7 条留言
nova 10 月 23 日 下午 10:45 
why's this 28 mb?
SageisNIce 6 月 30 日 下午 12:55 
I kinda wonder if that affects the dynamic camera scroll mod in any way? ill have to see later tbh.
v  [作者] 6 月 30 日 上午 8:09 
no problem :]
IamMael 6 月 30 日 上午 8:07 
oh ok, thanks for the answer
v  [作者] 6 月 30 日 上午 7:52 
re: IamMael
basically, by default, the game checks every frame what the nearest camera is, but it only actually switches to the nearest camera if the player is outside the 4:3 bounds of the current camera. what this mod does is essentially change the relevant function (RoomCamera.GetCameraBestIndex) so that instead of only switching if the player is outside the current camera, it will also switch if the player is more than 20 pixels (1 tile) closer to the nearest camera than they are to the current camera (so as to minimize the risk of back-and-forth "flickering" between two cameras.)
IamMael 6 月 28 日 下午 7:03 
Improve camera switch logic ?? what does that exactly means how does it function on gameplay
Dag_ed 6 月 28 日 上午 12:38 
Does it work with regions that hace no rain at the end of the cycle?
Like, waking up in a sandstorm in torrid desert