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in general feel free to drop by the discord - there's a "water beaver overhaul" channel for this mod too. someone will surely help you there
Is there a way to play only with the base mod without adding things like the "hand of food" or "nuclear energy"?
there's two types of upgrades:
small tower on the left (like forester, irrigation tower, small zipline)
triangle roof on the right (farmer, harvester, tapper, ..)
the doors must all face the same direction.
the tower must align with the triangle roof - usually means the entrance is one tile behind for the tower / the backsides align.
other type is two triangles (the upgrades under farmers for example) - doors must face same direction too.
for the aquifer pump it must have exactly one tile free below the triangle floor for the water outlet..
for 1 and 3 - those likely aren't possible with timberborn rn
food is taken by what gives most well-being, but only if well-being is low for that food.. it's weird..
buildings only can pause-it-all really..
2 there's a floodgate
2+4 it's by design - the lodges should be the dam.
it should get overpopulated easily. levee, primitive dam and floodgate are only an addition to that.
that's the whole point of water beavers really, to be complex in the dam making and offer more of a challenge than spamming cheap log blocks all over. and more depth than unlocking anything within 10 cycles..