Gothic 1 Classic

Gothic 1 Classic

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Type: Standalone
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27.624 MB
6 月 21 日 下午 11:32
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描述
*** For people who wants to play as pure Mage (glass canon) by joining Swamp camp. ***

***************** Compatibility *****************************************
This mod id NOT compatible with any other mod that uses scripts
Works fine with anything else which alter the graphics, models or world (DX11 included).
*************************************************************************

***************** Start ***************************************************
Starting stats: 10DEX, 10STR, 10MP, 10HP max with real 2HP after get beaten,
300xp (getting beaten is considered experience),
skill granted picklock1 (30%) - must be a reason why hero is in prison
30 lerning points granted from the begining
Talking to Diego - mention the letter from firemages and get 20+20 spell scrolls (firebolt, thunderbolt)

***************** General rules *******************************************
hero.exp_next = hero.exp_next +((hero.level+1)*300); (lowered from *500 to *300)
If Hero is not part of any guild:
on level up gets 2HP and 10 Learning Points (LP);
STR and DEX cannot be learned above 30;
After Hero learn magic circle:
on learning circle MP is granted in amount of 10*circle number
on level up gets 2HP and 10 Learning Points (LP);
on level up gets 10MP until level 30, 2MP after that;
STR and DEX cannot be learned above 30;
If Hero is part of any other guild
on level up gets 12HP and 10 Learning Points (LP);
STR and DEX can be learned above 30; (restriction not applied)
Novice can learn magic circle 1 and 2 in chapter 1
Novice that learned magic cannot become Templar;
Novice become Templar cannot become mage;
Guru (by learning circle 4 as novice) can switch to water mage (via story) and later on become necromancer
Fire and Water Mages
Restriction applies when using magic and armor got from previous steps or promotions
************* Armor Restriction ********************************************
Mage wearing armor instead of cloth or robe will lose all mana except 1MP if they try to use magic (1MP enough for 1 teleport use)
Mages will get custom Minecrawler and Ore armor with stats lowered on weapon defence but enhanced fire and magic protection

Learning blacksmith skill allow Hero to forge custom swords by reading the blueprint (and having enough materials) in anvil's proximity
(6 blueprints are spread across colony)
A sword can be forged only if you don't already have it in inventory.

Scrolls of practice magic and sword are for show (practice sword trigger aggressive reaction!)

Spells have increase damage, reduced casting time, extended range (most of them)

Rings and amulets are edited to lower the weapon defence to max +10

Mana potions restore 45, 90 and 180

In Extremo concert in chapter 2.


Have Fun!