边缘世界 RimWorld

边缘世界 RimWorld

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Xenotype Xenogerms (Continued)
   
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Mod, 1.6
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546.325 KB
6 月 20 日 上午 10:46
6 月 28 日 上午 10:19
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Xenotype Xenogerms (Continued)

描述
Adds xenotype xenogerms, which apply an entire existing xenotype to the user. They are autogenerated for each xenotype. They should pop up as quest rewards and from traders.

Original mod by Gege here.

I decided to continue this mod early because
- I wanted to play with it on 1.6;
- The 1.5 continuation was apparently commissioned, which makes it less likely it will be maintained.

Baseliner xenogerms should no longer generate.

I'll take this down if asked.
12 条留言
toetruckthetrain 10 月 13 日 上午 12:30 
is it possible to make this compatible with the xenogerm replicator from resplice?
TurtleShroom 10 月 2 日 下午 7:01 
Is there a way to disable certain Xenotypes? A few Race Mods add useless "dummy" place holder Xenotypes, and I'd like those to be excluded.
Öffentliches Ärgernis 8 月 29 日 下午 11:26 
I'm not into modding, but would it be possible to add the "Order Implantation" widget? Would be nice to convert my prisoners to pigskins...
Privateer 8 月 28 日 上午 8:15 
Thanks for this. I never tried any of the gene stuff before, and I was surprised and very disappointed to realize that there weren't full on xenogerms.
UntouchedWagons 8 月 28 日 上午 5:50 
@Jetroid These special xenogerms work like psylink neuroformers. You have to direct the pawn to use the xenogerm.
TurtleShroom 8 月 24 日 下午 6:44 
I am amazed that this is not in the Vanilla rendition.
Jetroid 8 月 23 日 上午 9:14 
I don't see the "Order Implantation" widget? Xenogerms that I combine myself work, just the ones from this mod don't.
Renzor 7 月 20 日 上午 8:37 
thnx!
Appleson1 6 月 22 日 上午 4:05 
You're the goat. Thanks for this!:reheart:
_baseplate 6 月 22 日 上午 1:15 
@The Blind One I'm pretty sure it was vanilla genetics expanded, but the xenotype implanter was randomised.