潜行者2:切尔诺贝利之心

潜行者2:切尔诺贝利之心

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Shay's: Living Zone - Gold
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6 月 18 日 下午 2:44
10 月 5 日 上午 5:38
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Shay's: Living Zone - Gold

描述
A configuration file mod (and soontm SDK) to adjust the "A-Life" spawner (Gold tier)

Introducing: Regional NPC spawn ranks!
What is it? This feature changes the rank of allowed npc to be in between a pool of certain ranks, regardless of player progression. This makes traversing certain regions more dangerous than others.

This isn't the only big change, the full list can be found top right under changenotes!





Tier info (for info about this tier see below):


*A small notice: i made 3 versions to give people options since modularity is not a thing for console. I gave pc users the same set of options instead of bundling it and making it only 2 or even 1 version.

An example of the "Unlock system for a-life scenarios based on quest progress":
On game start the player has the rank of "Newbie", this will have the following start mutants unlocked:
Blind dog, Boar, Bloodsucker, Flesh
The above mutants are also the ONLY mutant types with random a-life spawns in open world.
For example: the Gold tier adds in 8 new mutant types and 2 subtypes:
Burer, Tushkan, Ratswarm, Cat and Snork, controller, pseudodog, poltergeist, poltergeist-fire,poltergeist-toxic
Now on game start the player has the vanilla 4 unlocked + Tushkan and rat (as first new unlock for start of game)
Once the player passes certain key moments in the main quest, for instance sphere or sircaa, the rank goes up
If you reach the next rank you unlock new mutants from the modded pool to spawn.
For Experienced in Gold this means the Poltergeist and Burer for next quest milestone.
This continues based on the tier of my mod and untill last rank that is Master after [NO SPOILERS]
(I know this is not lore accurate but it is to create more variation in the open world, the changes of these new types to spawn are very small but can still happen.)

What is the Gold tier?
This tier is for the high-end pc and for the player who wants a VERY heavily adjusted A-Life spawn system with QoL enhancements, region variation and more built into it.

This mod can be considered a slightly higher version of the Complete mod that can be found on nexusmods
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1301

FEATURES
  • Complete rework of spawn times for npc's in open world for better pacing and a counter to no chill moments at poi's and campsites
  • Complete rework of event system and alife render scenarios for more varied and realistic moments
  • Almost a complete rework of lair system for a more believable population dispersion in the zone with better expansion chances based on faction lore
  • Further pathfinding and interaction with environment (based on reworked scenarios)
  • Adjustments to the needs of each faction, some factions will now never sleep like monolith and instead keep having monologues with themselfs, or always on patrol like militaries, freedom are now noticable chainsmokers due to their nature to the zone, etc
  • Progression based unlock system including but not limited to: squad sizes, mechanics, npc types,...
  • Partial rework of some faction daily schedules and some hub routines for more variation in the zone
  • Adjustments to the squad compositions (think more snipers or more specialized squad roles for certain factions OR even mixed faction roaming squads!)
  • Immersive patrols and the ability to trade with said patrols. BEWARE: SOME NPC'S WILL HAVE A LOCK SYMBOL WHEN TALKED TO, THIS IS NORMAL AND SOMETHING I CAN'T FIX YET. YOU CAN STILL TRADE IN THIS STATE BY PRESSING "E"! (This will be changed asap once SDK opens up)
  • Patrol squad adjustments to also include rare professions patrolling with them
  • And more! see tier info for example

COMPATIBILITY AND TECHNICAL INFO
  • Works with all mods
  • Effects are instant
  • New and mid save compatible


Since a lot of effort and time is put in my mods. i have placed my paypal/me link below in case you do want to leave a coffee tip in the coffeetip jar
THERE IS ABSOLUTELY NO NEED FOR THIS COFFEE TIP, IT IS PURELY HERE FOR THE ONES WHO WANT TOO :

Paypal/me[www.paypal.com]
热门讨论 查看全部(1)
2
8 月 8 日 上午 11:48
TL;DR: Should I use this and discontinue using A-Life complete edition from nexus mods?
Spark99
58 条留言
MOONLIGHT  [作者] 10 月 20 日 上午 5:59 
Ripper MD and Verstarkt, that's a gsc thing. it's hardcoded 100 meters, what i mean with the disclaimer at start is that i cannot change the render or other a-life features within sdk yet, the render in the tier comparison is the PLANNED distance for if/when this feature is available, it is one of the reasons i made the tiers. they will be updated as soon as we can change render
Verstarkt 10 月 20 日 上午 12:51 
I'm also only getting spawns at about 100 meters. I'll set a marker on where an enemy is, scope in to see them and back up. They disappear every time at around 100 meters.
Ripper MD 10 月 19 日 上午 2:49 
Did I miss something or why I just get spawns only at around 100 meter? It should be around 350 with gold right?

Using
Better Bed Sleep System
Weapon Reposition Project
Real Longer Days - 6 Hours
Shay's Realistic Death
Spawn Tool
and
Living Zone - Gold

External I just use Oxa

Can you help me?
edenxfund 10 月 11 日 上午 12:33 
thanks for your mod
MOONLIGHT  [作者] 10 月 10 日 上午 5:55 
Krowka, no sorry not for now, perhaps in future again, the deer is quite unbalanced at times and i cannot properly control the smaller mutants it spawns, i will look more into it later when i do a substantial overhaul for my alife mods after 5.5.4

ChowderFlapjack, yes it appears i forgot to add that in the changelog, will do so now but for others reading or wondering about it: Most user requests i got on Gold, Complete and my Expanded Inventory mod was to mark the traders so players wouldn't start talking to every single npc to find the one trader. Since this mod and the complete version on nexus have that mod integrated into it, this means this mod WILL show the trader icons too on the pda map :)
chowderFlapjack 10 月 9 日 下午 9:57 
does this make it so that a-life npcs show up on your pda map as traders?
Krowka 10 月 5 日 下午 12:10 
Will deer be added to the spawn pool? It would be cool to see this enemy more often.
MOONLIGHT  [作者] 10 月 5 日 上午 6:06 
Subaru swift, Ah great to hear that man! and yes i share the same feelings :D
Drunkensteinn, that is the planned render is we ever get it, thats what each version will instantly get without a doubt, its like a precaution in the sense of: "do know i am planning x distance for render" as it is something i used to decide the versions and what separates them
Drunkensteinn 10 月 2 日 上午 10:46 
Hello there) What is about actual drawing distance? It still remains 100 meters.
Subaru Swift 9 月 28 日 上午 4:22 
Doh, silly me I really thought it was your mod with the T button faction identifier. Mind I’m over 50 years old so I blame my age,,, ha-ha
I’m running a fair few mods all work fine now, well apart from OXA that is, but he’s going to update it asap as he’s a bit busy with real life at the mo.
I was running OXA standard & will do again after oxidex8 sorts it out yet again after the games been patched. I’ve got over 500hrs on my first stalker 2 play though since the game first came out. Then I will try his Prototype version.

Just happy people like yourself & him are modding this great game of ours.
Myself & many others are looking forward to any updates that you see fit to do, plus fixing mods after the Devs update the game.
It looks like every update they do somehow breaks a lot of mods. Just happy they are updating the game & modders are patching their mods so fast.

:steamthumbsup: