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The mod is actually a quite refreshing experience. I find that I don't miss generic traits at all and pay more attention to bonuses from other sources.
BTW one interesting toggable MCT option would be to enable LL defeat traits only for Queek's faction as a sort of unique feature.
I multiply the rate onto the rate obtained from the game system, so if the devs lowered it, it would be using the new lowered value in the calculation. So if you want to use the rate set recently by the devs you should set the rate to 100% in this mod. In my very recent run I used 25% and it is true that very few items dropped, but I kinda like not being swamped in items. :-)
Question about magic item gain. How is the modifier implemented? I know that the devs lowered base magic item drop rate in one of the last patches. Is that value equivalent to 100% setting in this mod?