安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I just wanted a small alien egg man D:
I appreciate the kind words and the feedback. I'm definitely a fan of the smaller, more compact maps rather than large expanses (I prefer small but packed, like the tiny rooms levels, rather than large and... also packed).
I personally just put barrels on shelves to pad out said shelves with stuff that isn't 30 extra trash pieces. Plus I like the look, personally.
I'm not sure what you mean by bin re-use on office disposal method? Sorry, I might just be tired and have a wonky brain though.
I was thinking of expanding that area a little, but felt I didn't want to scope creep - this was my first time ever touching the editor and I wanted to keep it simple.
Also thank you - I'll go fix those barrels now xP
I definitely have some criticism on this map, maybe some suggestions here or there.
Barrels on the shelves are, odd to say the least. you have to go out of your way to manually take them off the shelves and upright them somewhere in the office.
Bin reuse on the office disposal method is a little weird, but at least you can do it infinitely. This is definitely no fault of your own, that is just how the office is
the rest of the office being locked off is probably alright, but it feels underwhelming that it does not open. I understand why though. it'd be weird if it was identical to the actual office.
Office walls have some weird colliders where the bottom of them has a weird angle. Might need to add some custom ones, idk
The barrels by the exit door are not resting on the floor and you can tell because when you wake them up they settle by themselves.