铁锤守卫英雄传2

铁锤守卫英雄传2

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Legendary and Epic armor
   
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标签: Addon
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20.144 KB
6 月 13 日 下午 10:06
10 月 13 日 下午 9:43
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Legendary and Epic armor

描述
This mod allows epic and legendary armor and weapons to drop from chests on missions.

epic armor and weapons have 5 modifiers, with at least 1 prefix and suffix
Legendary armor and weapons have 6 modifiers, with at least 1 prefix and suffix
other stats and armor values are the same as rares.

drop chances:
silver chest: 20% for epic, 10% for legendary
gold chest: 50% for epic, 30% for legendary
Platinum chest: 50% for epic and legendaries

Naming system for gear is random but changes when you change the "prefix' and "suffix" of the gear.
only one prefix and suffix can be changed total.

changes tweak/loot/chests.sval and scripts/Items/equipment.as,EquipmentGenerator.as and EquipmentGiverShopContent.as
49 条留言
Pwnmaster  [作者] 10 月 13 日 下午 9:46 
Now legendary and epic weapons can roll epic enchantments, with legendaries having a chance to roll up to 2 epic enchants. all gear still has a chance to roll a normal enchant instead of epic, but with this change it should balance things out and keep things from becoming way too overpowered
Pwnmaster  [作者] 10 月 13 日 下午 4:41 
Its now fixed... apparently ore drops from caches with the ore conditional
puma 10 月 13 日 下午 4:24 
I know you're probably focused on the tough issues but as a heads up I noticed that the chests.sval is missing the ore chance on the caches introduced in 133.
Pwnmaster  [作者] 10 月 13 日 下午 3:43 
The epic mods use tags to determine what piece can roll it... I'll try to see if adding weapon tags to them fixes it... or would everyone like custom enchantments?
Pwnmaster  [作者] 10 月 13 日 下午 3:39 
I had to do some modifications to the generator.as for my gear to work... but trying to do a separate category with how the new generator script looks would be a massive headache... at least coding in epic weapon enchantments should hopefully be a lot easier
puma 10 月 13 日 下午 3:15 
Of course, I haven't seen whether the new quality is doable at all yet, so it may be that one must use things they've provisioned.
puma 10 月 13 日 下午 3:08 
I've been fixing my mods (not ones I've uploaded) and had just started to take a look at fixing this one too (since my wife and I have a bunch of legendaries from it). I thought maybe it would be a quick fix, but "this update did all kinds of bad to my scripts" is an understatement. Thanks for the work on it so quickly. I'll take a look at what you ended up doing. Considering the mess, I was thinking it might just be better to create another type for these and separate them from the previously but now officially used Item::Quality::Legendary which I might still do.
Pwnmaster  [作者] 10 月 13 日 下午 2:53 
I posted a better fix, armor can roll the correct amount of enchantments based on rarity... but its possible to get an epic and legendary that rolls a normal enchant instead of the new ones... so rng balance i guess? For weapons I would have to code custom epic enchants since they wont roll on them, If a weapon would have rolled an epic enchant it gets no enchant instead so weapons can have fewer enchants than intended. I will fix soon but for now at least you can get some cracked armor.
Pwnmaster  [作者] 10 月 13 日 下午 12:57 
I posted a bandaid fix that will allow you to play with this mod (and keep your current legendaries if you havent disabled the mod) but armor found will act like epics and weapons found will act like rares until I can permafix this. this update did all kinds of bad to my scripts XD
Pwnmaster  [作者] 10 月 13 日 上午 11:47 
im working on a fix... just testing to see if it works