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Resource selling can be quite good to use for the aforementioned rear-forts, as, unless something goes terribly wrong, they will likely not be using all of those resources anymore, even if they do eventually dwindle down. They sell for a lump-sum of gold, which can let you recruit a handful more dudes per turn. It's randomized, however, so you can't rely on it as the basis for your income.
Honestly, I haven't tested selling resources as the premise of permanently reducing resources is a hard turn off to me.