Starbound

Starbound

评价数不足
Ruin monster stat boost
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
3.431 KB
5 月 31 日 下午 11:49
1 项改动说明 ( 查看 )

订阅以下载
Ruin monster stat boost

描述
Ever think The Ruin's minions are just kinda... weirdly weak in comparison to everything else you've fought? This mod increases their "damage" and "health" parameters to make them as decent as similar monsters.

They've also all had their "capturable" parameters set to true, because why the heck not? Maybe someone wants a pet tentacle monster.


stat changes:
Tentacle Clam
"damage" increased from 3 to 8
"maxHealth" increased from 5 to 25
Based on Gleap because it hops similarly,
and they're one of the most common monsters.

Tentacle Crawler
"damage" increased from 3 to 8
"maxHealth" increased from 5 to 50
Based on Crustoise since its description is a match.
"The sharp spikes can penetrate any space boot."

Tentacle Ghost
"damage" increased from 5 to 8
"maxHealth" increased from 3 to 45
Based on Spookit's stats, minus 2 damage.

Tentacle Gnat
"damage" increased from 3 to 8
"maxHealth" increased from 5 to 35
Based on Agrobat's stats, minus 2 damage.

Tentacle Spawner
"damage" increased from 3 to 8
"maxHealth" increased from 10 to 70
2x Tentacle Gnat's health because
spawners should probably be more tanky, right?

Tentacle Bomb
"damage" increased from 5 to 8
"maxHealth" increased from 5 to 50
Based on Paratail since its description is a match.
"During storms it attaches itself to trees to not blow away."

...

Yes, everything's damage is set to 8. It became a pattern after looking at Gleap, Crustoise, and Paratail's stats, and I decided the rest might as well be 8 too, instead of Tentacle Ghost and Tentacle Gnat having 10 damage like Spookit and Agrobat.

This mod is safe to stop using any time, since it only alters damage and health numbers, and makes the monsters capturable.