Brutal Orchestra

Brutal Orchestra

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In Hell We Live, Lament
   
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13.000 MB
5 月 25 日 下午 9:05
10 月 20 日 上午 1:40
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In Hell We Live, Lament

在 AmourphosBlob14 的 1 个合集中
AmorphousBlob Mods/Features
6 件物品
描述
In Hell We Live, Lament is a Brutal Orchestra mod that adds in content from Limbus Company and Project Moon's other games set in The City. This is an early version of the mod that is currently missing a lot of content, including a total of 12+ fools, 30+ minibosses, 21+ enemies and a large sum of items.

(Important: Some of the ability icons are currently placeholders and need assistance to be completed, this currently includes Sinclair's "Swipe", Heathcliff's base abilities, Gregor's base abilities, Rodya's base abilities, Yi Sang's base abilities, Meursault's base abilities, Outis' base abilities, Faust's base abilities.)

Please make sure to notify me whenever you come across any bugs, issues or problems in the mod! If you don't tell me, then I will never know if anything has gone wrong!

This mod currently features:
-75 individual items, a majority focused around the 7 core Limbus status effects.
-8 different party members, each a member of Limbus' main cast.
-2 unique mini-boss encounters in the Garden alongside a Comedy achievement to them both.
-2 special enemies in the Far Shore.
-6 new status effects: Poise, Scabs, Tremor, Sinking, Charge and Bleed.

-Credits-
AmorphousBlob - Owner, Coding, Spritework
Tay/RoundQueen - Status Effect Code (Poise/Scabs/Tremor/Charge/Bleed)
Sofanthiel - Status Effect Code (Sinking)
Norton - Joust Ability Icon
Millieamp - Old Man in Requiem theme
Limbus Company (Game) - Direct Inspiration, Music, Party Member Sound Effects
This mod is not officially associated with Project Moon in any way.

For more info on this mod or to see future content, visit this wiki page: https://brutalorchestramodding.miraheze.org/wiki/In_Hell_We_Live,_Lament

For the link to the Github Repository of the mod for modding and coding reference, check the "ItsTheTalia Games" discord server.

-Fools-
Sinclair the Unconfronting.
Ishmael the Evil Defining.
Heathcliff the Heartbreaking.
Don Quixote the Dream Ending.
Hong Lu the Surrendered Witnessing.
Ryoshu the Unsevering.
Meursault the (Stranger).
Outis the (Nobody).
13 条留言
I Z 8 月 24 日 下午 1:07 
i'm excited to see future sinners both because i want to see how they play and because the orchestrafied designs are so fucking awesome
I Z 8 月 24 日 下午 1:06 
this so good
AmourphosBlob14  [作者] 8 月 2 日 上午 8:31 
I hope so. 😭
Malphas 8 月 2 日 上午 3:59 
But will this attract the Project Moon fans by the dozen?
dadragon357 7 月 31 日 下午 11:19 
Fractured sounds great!
AmourphosBlob14  [作者] 7 月 31 日 下午 11:04 
Maybe “Punctured” or “Fracture” would be better?
AmourphosBlob14  [作者] 7 月 31 日 下午 10:15 
Unless I come up with a better name, then it'll probably remain as Scabs. I can't really keep it as Rupture for a reason.
dadragon357 7 月 31 日 下午 10:02 
Also, something about rupture being called scabs kinda puts me off, any chance for a rename?
dadragon357 7 月 31 日 下午 10:00 
Pigment tray being full is something I didn't consider, sinking is way too slow to get value in normal fights otherwise. Still kinda annoying losing lucky pigment most of the time.
AmourphosBlob14  [作者] 7 月 31 日 下午 9:53 
Due to Sinking's main function of dealing bonus damage when the generator is at 0%, you can stack up a ton on your targets and effectively use it as a nuke. Remember, if your pigment tray is full the generator is also set at 0%. Most Sinking items tend to apply a lot of the effect as well, best to capitalize on it quick.