Stellaris

Stellaris

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SMO Optimization (FPS Performance)
   
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5 月 24 日 上午 2:23
6 月 20 日 上午 7:22
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SMO Optimization (FPS Performance)

在 Mauzer 的 1 个合集中
MZ Stellaris
3 件物品
描述
Stellaris Multiplayer(and single too) Optimization and performance
-reduce AI checks(make CPU1 happy)
-reduce FX in battles
-increase frame rate
-AI not build habitats(have only 1% chance to build)
-Empire size icreace cost for ships/buildings
(better start new game)
12 条留言
smirkyshadow 10 月 5 日 下午 11:58 
How does this mod effect ai with the voidborne origin?
你好 9 月 21 日 下午 11:08 
Is this still available?
Mauzer  [作者] 7 月 28 日 下午 8:52 
no risk, just for better result new game.
MIAFLEGION 7 月 28 日 下午 5:51 
I know you said that it's best to load a new game, but what are the risk if i loaded this mod to an existing save?
Mauzer  [作者] 6 月 21 日 上午 12:58 
better if on top, cuz change major files :dodcp:
Szyfr 6 月 20 日 下午 7:23 
where in the load order should this be? does it matter?
Mauzer  [作者] 6 月 3 日 下午 11:11 
Reyzel, for me easly change entire defines, more control dev-changes after patches
Reyzel 6 月 3 日 下午 5:30 
You may have done this to multiple files too such as static modifiers and eng techs
Reyzel 6 月 3 日 下午 5:29 
You seem to have copied the entire defines file into the mod, you can specify only the defines you wanna change so you don't overwrite everything
Mauzer  [作者] 6 月 3 日 下午 1:32 
Blast Hardchees, thx
Wairui, i try fix ai behavior when dont build new structures on planet,
Mod stable, updates cuz check something in MP.
Only reduce ai chance for build deep state citatel(it's not global change and can work with savegame)