Stellaris

Stellaris

SMO Optimization (FPS Performance)
13 条留言
kami 11 月 7 日 下午 8:17 
compatible with achievement?
smirkyshadow 10 月 5 日 下午 11:58 
How does this mod effect ai with the voidborne origin?
你好 9 月 21 日 下午 11:08 
Is this still available?
Mauzer  [作者] 7 月 28 日 下午 8:52 
no risk, just for better result new game.
MIAFLEGION 7 月 28 日 下午 5:51 
I know you said that it's best to load a new game, but what are the risk if i loaded this mod to an existing save?
Mauzer  [作者] 6 月 21 日 上午 12:58 
better if on top, cuz change major files :dodcp:
Szyfr 6 月 20 日 下午 7:23 
where in the load order should this be? does it matter?
Mauzer  [作者] 6 月 3 日 下午 11:11 
Reyzel, for me easly change entire defines, more control dev-changes after patches
Reyzel 6 月 3 日 下午 5:30 
You may have done this to multiple files too such as static modifiers and eng techs
Reyzel 6 月 3 日 下午 5:29 
You seem to have copied the entire defines file into the mod, you can specify only the defines you wanna change so you don't overwrite everything
Mauzer  [作者] 6 月 3 日 下午 1:32 
Blast Hardchees, thx
Wairui, i try fix ai behavior when dont build new structures on planet,
Mod stable, updates cuz check something in MP.
Only reduce ai chance for build deep state citatel(it's not global change and can work with savegame)
Wairui 6 月 3 日 下午 12:49 
Mauzer, this looks like a promising and useful mod. But lots and lots of updates to it... could you give some info on each update purpose so at least I can determine the mod stability status? I like to use it when I feel confident about the condition of the mod . T hanks!
Blast Hardcheese 5 月 31 日 下午 5:45 
I added this and loaded an existing lategame save and it has massively improved performance and reduced stuttering. I don't know how you did it, but this is definitely an improvement that Paradox could learn from.