The Riftbreaker 银河破裂者

The Riftbreaker 银河破裂者

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Energy Globalization Update
   
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177.061 KB
5 月 13 日 上午 10:42
10 月 22 日 上午 10:45
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Energy Globalization Update

描述
This mod is an update of the Energy Globalization Mod, which is outdated.

Original Mod:
Energy is now a global resource, so there is no need to rebuild wires and avoid computer cards!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2905992083

WARNING:
The mod will work correctly only in a new survival game or new campaign.



Changed files:
- lua/buildings/main/rift_station.lua
- lua/objectives/gather_energy_in_building.lua
- scripts/resources/energy.resource

Updated to Riftbreaker to 2.0.
34 条留言
Namid 13 小时以前 
Thought I'd just throw a comment in here to say that while the energy global is working, you no longer get resources from outposts. I've tested it with and without the mod on a fresh save.
ponomaryow.dmitry  [作者] 10 月 22 日 上午 10:45 
Version 1.2
Updating rift_station script to Game new Update.
Deft 10 月 11 日 下午 10:00 
@Someone Thx bro)
Someone 9 月 27 日 上午 6:35 
and make a backup save in case something goes wrong
Someone 9 月 27 日 上午 6:33 
for anyone has a problem with this mod and want to fix it without making a new campaign:
1. remove this mod
2. install "power lines is looooong" mod
3. use debug command: debug_recreate_buildings 1
use debug command for each of your outpost
Merchsh 9 月 2 日 上午 10:33 
Thats a hardcore mod. The consumption is global with addition of every base, but production is local. Getting harder with every building!
endersblade 8 月 31 日 下午 3:22 
Yeah I ended up using the Invisible energy connector mod and edited the energy connector to have a 2000 range. Doesn't allow energy over different maps, but it at least gets rid of all the ugly lines.
茶绘CH 8 月 31 日 上午 7:20 
@endersblade 其实,为什么不做一个能覆盖全图的能量传输器那?这样简单好用!
endersblade 8 月 31 日 上午 1:39 
I'm still digging around in the other two files it mentions here. I see the changes, but I'm not sure what their purpose is.
endersblade 8 月 31 日 上午 1:38 
I think I figured out at least part of the issue...In energy.resource, the type has been changed from "energy" to "global". Most other resource files have that, but they also have a separate part that indicates the resource's source. Energy.resource, however, does not. In other words, the file in this mod tells the game that "energy" is a "global" resource, but doesn't indicate what "energy" is, meaning the game doesn't know what/how to bring it over to other locations.