全面战争:战锤3

全面战争:战锤3

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Karaz-a-Karak Expanded – The Everpeak Reforged
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5 月 9 日 下午 9:30
12 月 8 日 下午 2:04
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Karaz-a-Karak Expanded – The Everpeak Reforged

描述
引用自 — Warhammer Fantasy: The Dwarfs (Army Book)
“The mighty Karaz-a-Karak, built into the very heart of the mountain, houses the ancient treasures and priceless Gromril deep within its vaults.”




Karaz-a-Karak, the Everpeak, is the ancestral seat of the High King and the greatest of all Dwarf holds—its vast halls, deep mines, and peerless forges are legendary. This mod expands the city to match its lore: a bastion of industry, wealth, and pride at the heart of the Karaz Ankor.

While the changes stay grounded in lore, they do give the Dwarfs a powerful edge—expect Karaz-a-Karak’s economic value to more than triple. Consider it a little boost from Grungni himself.



  • Karaz-a-Karak is now a 20 slot settlement
  • Two new lore-friendly resources added: Coal and Gromril.
  • Three existing resources added: Iron, Gold, and Marble.
  • A total of six resources available to be built in Karaz-a-Karak.



  • Introducing new relevant resources (low priority; connected to the expansion of other features)
  • I'm looking ways to add a way to gift items to player with these buildings. (High priority, main feature planned for Gromril resources was this. But i decided to release first.)
  • I'm looking ways to add this resources to The Deeps and turn Karaz-a-Karak into special The Deeps settlement like Skavenblight and Karak Eight Peaks. (My take on this, returning Karaz-a-Karak into normal size and expand deeps to accomodate several new resources.)
  • I'm looking ways to create new The Deeps like mechanic, expaning Dwarf's mining operation around the globe.



Compatiple with The Old World Campaign.
Compatiple with the Immortal Empires Expanded.
There may be conflicts with other mods that alter building slot sizes. While I’ve cross-checked with the most commonly used mods in this category, new or overlooked mods may cause conflicts. If you encounter any issues, please inform me.
No compatibility issues have been found so far. If you find any, please let me know.



Thanks to Moon, helped me to resolve some issues in my tables.
Thanks to Spartan VI, i used some of his icons as reference from his amazing Building Progression Icons III mod.
Thanks to highman, i referenced his Trade Resource for Force of Order mod while creating my tables.
Thanks to Johnny, i referenced his Johnny's Advanced Buildings mod while creating my tables.
Thanks to <<FSF>>Ranger, i used his Karaz-A-Karak (Everpeak) mod for my mod's thumbnail.
Spiritual continuation of Tra3er's Karaz-A-Karak, Additional Slots & Resources mod.
44 条留言
Deli Paşa  [作者] 12 月 8 日 下午 2:05 
Updated for ToT.
Mattis 11 月 28 日 下午 1:29 
I never understood why the Old World campaign removed Gems from Karaz-a-Karak... Like they kept the gems visibly on the mountain, but moved the resource xD
Deli Paşa  [作者] 11 月 20 日 上午 6:59 
Probably all full overhaul mods would cause similar problems. (SFO, Radious etc.) I don't play with them because of that i don't plan any submod for them.
Kleizar 11 月 20 日 上午 1:08 
Mod looks pretty good. I got the ability to build all 6 resources but I only got the standard number of building slots. Im using radious and multiple other dwarf unit mods. Who knows what the complication is, but if figured id mention it anyways. Still worth using none the less. Good stuff.
Deli Paşa  [作者] 9 月 22 日 上午 4:17 
Probably most, like i mentioned, i crosschecked most mods that alter building slots, they work fine.
...cz 9 月 22 日 上午 2:49 
what witch mod that alter building slot sizes are ok to use?
bulletwitch 8 月 14 日 上午 11:27 
Güzel iş teşekkürler :)
nmasteric 8 月 9 日 上午 9:30 
This is really cool! Good work!
Deli Paşa  [作者] 7 月 15 日 上午 7:07 
Unfortunately no. At least not for now, probably not until i started to crave for another Dwarf campaign.
zetNo 7 月 15 日 上午 5:12 
Any plans to do this with Karak eight peaks ?