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Perhaps. I'm currently busy with other things, but considering the multiple requests for grenade belts, maybe I'll look into adding them eventually.
Sure, I'd be interested. Sent a friend request to discuss further.
I'm not quite sure what you mean by that. This mod does not add any grenade belt variants. I personally play with mods like Simple Sidearms so I can have my pawns carry grenades as sidearms to their main weapon.
If you have a different mod installed that adds grenade belts, both my mod and theirs should work perfectly fine since they're completely separate items.
The satchel charge is an unfocused explosion that relies on the sheer explosive mass involved to brute force its way through an armoured enemy. This is accurately accounted for by the absolutely massive damage but modest armour penetration.
Meanwhile, the AT grenade is based on an RKG-3 in design, and has a shaped charge HEAT warhead that delivers a focused superheated jet through armour. This makes it much more efficient at penetrating armour, even with a much smaller payload. IRL, variants of the RKG-3 are capable of penetrating anywhere from 125-220 mm RHA (rolled homogenous armour).