边缘世界 RimWorld

边缘世界 RimWorld

94 个评价
GHJ's Grenade Pack
2
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.020 MB
5 月 9 日 下午 8:13
6 月 12 日 上午 1:07
4 项改动说明 ( 查看 )

订阅以下载
GHJ's Grenade Pack

描述
Overview
A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades. I always felt that the vanilla frag grenades were lacking and a bit clunky to use, although grenades in general had serious potential. This pack aims to address that, with different particular use cases in mind for each grenade variant. These are meant to complement and be used alongside the grenades from vanilla, DLC, and the Vanilla Expanded mod series.

All of these grenades can be produced with the same Machining research as the vanilla frag grenades. They are more resource and labour intensive to produce, but open up new and interesting avenues with their use cases, and are generally slightly superior in performance. This mod does not change the stats of the vanilla frag grenades whatsoever.

This is my first mod for RimWorld and it's a fairly simple one. I hope you enjoy using this mod as much as I enjoyed making it. ^^

Key for the stat cards below:
AP = Armour penetration
SP = Stopping power










Do you want to see the full detailed stats of each grenade type compared against the vanilla frag grenades? Sure, here's a spreadsheet on Notion.[greatheroj.notion.site]

Recommended mods for a better experience (none of which are mine, I just use them too)
Simple Sidearms (strongly recommended) - Allows your pawns to make use of multiple weapons, including grenades. Simple Sidearms can be easily manually configured in their settings so that these grenades count as sidearms, which I highly recommend doing.

Throw Them - adds a gizmo to target and throw a grenade in the pawn's inventory.

Range Finder - Displays weapon range of highlighted pawns. Handy for planning grenade throws and just in general.

FAQ
Q: For the satchel charge, can I safely get my pawn out of the blast radius in time?
A: Yes, just don't be careless about it. The satchel charge's 6.67 second fuze delay gives you at least 3 seconds to run for your life after the cooldown finishes. An average healthy human should be able to get well out of the blast radius before it detonates. The precision charge is also safe for this same reason.

Q: Do you plan on updating this mod further?
A: I think it's pretty feature complete, as I set out with a specific scope in mind when making this pack. I will continue to support the mod with important bug fixes, but feature-wise what you see is what you get.

Q: Are there any known mod conflicts?
A: This should be compatible with most mods. It's a simple XML weapon pack, and doesn't do any overriding.

Q: Is it compatible with CE?
A: Fellow community member ECTM. lifeisneat69 has created a CE patch for this mod!
The CE patch is available here.

Q: Do any localizations for this mod exist?
A: An official Chinese translation is available here. 中文翻译版可在此处查阅。

Credits
This mod, including all art assets is the original creation of Great Hero J.

Honourable mention to my friends Salvguard and Vilespring for their support, as well as Aelanna and Egg of the RimWorld Discord's modding channels for help.

Rimworld is owned by Tynan Sylvester and Ludeon Studios.

Please leave bug reports in the designated discussion thread. Be as descriptive as possible. I will give you an ambrosia if you follow these instructions.

The content of this mod is shared under a Creative Commons BY-NC-SA 4.0 License.[creativecommons.org]
热门讨论 查看全部(1)
0
5 月 9 日 下午 8:42
置顶: [OFFICIAL] Bug Reports
Great Hero J
32 条留言
天哪,那是接近的 10 月 23 日 上午 3:52 
ice!
Great Hero J  [作者] 10 月 23 日 上午 2:48 
@天哪,那是接近的
Perhaps. I'm currently busy with other things, but considering the multiple requests for grenade belts, maybe I'll look into adding them eventually.
天哪,那是接近的 10 月 18 日 下午 9:05 
Have you considered adding a grenade belt?
Great Hero J  [作者] 10 月 18 日 下午 12:28 
A CE compatibility patch is now available for GHJ's Grenade Pack. The link can be found in the description under the FAQ section.
Great Hero J  [作者] 10 月 13 日 下午 1:40 
@ECTM. lifeisneat69
Sure, I'd be interested. Sent a friend request to discuss further.
ECTM. lifeisneat69 10 月 13 日 上午 8:16 
would you be interested in adding built in CE compatibility if I were to try (and succesfully (?)) make a CE patch for this? balance is definetily gonna be on the questionable side and everything (i've literally never made a CE patch before) but it is what it is
Great Hero J  [作者] 10 月 10 日 上午 11:37 
@Alyfox
I'm not quite sure what you mean by that. This mod does not add any grenade belt variants. I personally play with mods like Simple Sidearms so I can have my pawns carry grenades as sidearms to their main weapon.

If you have a different mod installed that adds grenade belts, both my mod and theirs should work perfectly fine since they're completely separate items.
Alyfox 10 月 10 日 上午 12:27 
Curious, do these grenades (or, even just some of them) work with grenade belts mods?
Safeway212 7 月 21 日 下午 2:37 
nice
Great Hero J  [作者] 6 月 16 日 下午 7:27 
@GanjaMan [NL]
The satchel charge is an unfocused explosion that relies on the sheer explosive mass involved to brute force its way through an armoured enemy. This is accurately accounted for by the absolutely massive damage but modest armour penetration.

Meanwhile, the AT grenade is based on an RKG-3 in design, and has a shaped charge HEAT warhead that delivers a focused superheated jet through armour. This makes it much more efficient at penetrating armour, even with a much smaller payload. IRL, variants of the RKG-3 are capable of penetrating anywhere from 125-220 mm RHA (rolled homogenous armour).