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sometimes it felt a little bit directionless, like a maze. i got lost once and had no idea where i was supposed to go.
you could also use more invisible walls, in the area where you have to find batteries, i just walked right up a log and over the gate, skipping the entire sequence.
at one point grigori's voice script broke too. i could see the subtitles, but he wasn't speaking.
the optimization in the campaign isn't great either, though it's pretty hard to do that when the entire map is on a flat plane.
with that said, the visual style is nice, even if it's a bit empty in some places. i think some of the buildings are just too BIG, and it ends up making the textures look weird.
i liked how the zombies were hiding behind the tombstones in at the end