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it's Tug of War that's afraid of its own mechanic so it has a KOTH timer thrown in to appease people who don't like Tug of War?
in standard koth, the short 3-minute timers make sense because the point changes hands so rapidly and so often. in this mode, though, capping is just a much slower process! if the cart makes it even a short way onto your side, and then you clear it off, it can still take over a minute just to push it all the way back to mid and then wait for the little turntable to spin around, all the while the enemy team is still earning progress on their timer! even the slightest advantage can burn through a huge portion of the timer.
it's like a snowball effect version of koth, where for every second one team holds the point, another second is added to the time it takes for the other team to cap it back, resulting in the winning team holding it exponentially longer! without the whole payload cart theming, i don't think anyone would play that for a second.
Enjoy.
Nevertheless still very cool!