ZERO Sievert

ZERO Sievert

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Expert Armorsmith & Cultists v0.2.1! HALLOWEEN EVENT!!!
   
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1.220 MB
4 月 30 日 下午 11:14
10 月 30 日 下午 12:30
18 项改动说明 ( 查看 )

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Expert Armorsmith & Cultists v0.2.1! HALLOWEEN EVENT!!!

描述
HALLOWEEN EVENT!!!!!!!!

IMPORTANT!!!!
1. This mod requires "Questline Enabler Mod" as well.
2. Questline Enabler must be "re-installed" anytime Zero Sievert receives an update in order to prevent any problems with any mods that require it. THERE IS NO WORKAROUND ATM!



CULTISTS HAVE 100% SPAWN RATE AT NIGHT RIGHT NOW AND HAVE A HIGH CHANCE TO DROP HALLOWEEN THEMED GOODIES!!! HAPPY HUNTING!!!



Note!
-Tree always spawns any time if it can find a suitable location, it is only lootable if the cultists spawn however.
-Candles now line around the cultist circle, they automatically light with animated little candlefires at 20:00.
-If Cultists spawn roll succeeds, but player is near tree, cultists will wait for the player to leave the location before spawning in as to prevent cultists spawning right on top of player. Player must be at least 350 units away from tree before cultists can spawn.

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There's a new face in the bunker, his name is Cade. He presents himself as an Expert Armorsmith who can repair any level of armor, who may or may not also hold a dark past. Ask him questions, complete his quests and figure out the dark puzzle of the cultist faction.

What this mod does:

-New Enemy Faction "Cultists". Will spawn with a cultist "Leader" and a random number of cultist "Followers" between 2 and 4. Only 1 group of cultists will spawn in a raid and will be together. They dynamically spawn only at night between the hours of 20:00 and 06:00 with a spawn chance of 35%.
-Adds new NPC named Expert Armorsmith in the hub.
-Lore attached to NPC through questions
-Adds 3 new quests!:
The Collector
Man, I'm Starving!
(Both quests reward player with new Cultist armors "Cultist Jacket" and "Cultist Cloak")
A new quest that only unlocks after being poisoned by the cultists.
-Adds trades for various tools through Expert Armorsmith
- New Item Augmentin which can cure poison by cultists.
- Quest related to unlocking Item Augmentin.
- New rare high-value barter item Cultists Medallion. Only found on cultists and/or the Tree.

(Note: Since right now Repair Armor function is tied directly to the Doctor, Expert Armorsmith can't actually repair armors above lvl 4. This will hopefully be able to be achieved soon, in talks with devs about it.)

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Plans for future updates include:
-Master Armorsmith able to repair armors above level 4.
-Quests tied to killing cultists.
-Lore related to cultists.
-Cultists Spawning only at night
-Cultists tree added
-1 or 2 melee followers per cultist group.
-Sounds that play when cultists have spawned in and sounds that play when you get near them.


Created by Hey Person with coding help from Lil-Estrogen
47 条留言
TonyCamel 10 月 14 日 上午 4:37 
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object obj_mod_generic:
Code failure in: "init.script"

Mod "Expert Armorsmith & Cultists" failed to run the object event, "step_normal_event".
ERROR in action number 1
of Step Event0 for object obj_mod_generic:
Katspeak v3.1.1: process exceeded allowed time of 1000 ms
at gml_Script___katspeak_error

at gml_Script_mods_trace_error
############################################################################################
gml_Script_mods_trace_error (line -1)
gml_Script_mods_object_perform_event
gml_Object_obj_mod_generic_Step_0
Hey Person  [作者] 10 月 2 日 上午 11:07 
Update: Just letting everyone know that I am seeing all the comments and concerns about the performance issues and bugs. I have not abandoned this project I have just been away and pretty busy with work and just casually gaming on the side. I have not updated this mod since before the prologue was released so I am not sure how exactly this mod is performing right now myself. I should be back to work out the bugs and issues sometime either this weekend or next weekend. Stay tuned! I plan on keeping this mod in tact!
juiceGrump 10 月 2 日 上午 10:02 
this mod causes the game to lag heavily, i dont know why, please fix.
NOBODY 8 月 20 日 上午 11:58 
Mod is peak, the only problem I have the similar error as some

same problem as askal, new version, new save, but still buggy. Over all, if you improve the system and the devs cared about the modding community and added some stuff like an ease of life one then there would be no doubt that, that this mod would most likely be in every zero sieverts' fan list

for now I have it disabled so I can conserve my mats since, I keep crashing and I don't want to deplete my gear
Enthuziazt 8 月 15 日 下午 5:52 
this mod seems to polished and filled with passion, and it is mind you, but unfortunately this mod is just unusable for me, it crashed my game, made my cursor stuck on the edge of the screen.

to anyone that might need this, on how to remotely force end the Zero Sievert task while your mouse is stuck, Ctrl + Shift + Esc for task manager, use your arrow keys to navigate, search zero sievert and press enter, then press Alt + E to forcibly end a task, sincerely from a hunter!
샷건 마스터 8 月 11 日 上午 3:50 
1.2.21 work?
Hey Person  [作者] 7 月 2 日 上午 8:38 
@Comrade Amoni Thank you! glad you are enjoying the mod so far! Yeah I'll look into the tree. I'm not a great pixel artist admittedly. But the cultist do indeed have black outlines.
Comrade Amoni 7 月 2 日 上午 2:04 
Also the cultists, the cultists should also receive a dark outline. (was hard to tell at the night, but it didn't seem that they had one.)
Comrade Amoni 7 月 2 日 上午 12:25 
Love the mod so far! Only comment is that the tree should be retextured to have a black outline around it, and maybe a third pixel color for the bark. AS it is, it stands out from the map in a very not good way-

The chalk lines around it are awesome tho.
Hey Person  [作者] 6 月 8 日 上午 1:52 
@Askal Yes, but there is a questline that is unavailable to you unless you start a new save. You wont be able to unlock the augmentin questline, making it near impossible to deal with cultists poison.