ZERO Sievert

ZERO Sievert

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Questline Enabler
   
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668.539 KB
6 月 6 日 上午 11:27
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Questline Enabler

描述
IMPORTANT!!!!! QUESTLINE ENABLER MUST BE RE-INSTALLED ANY TIME ZERO SIEVERT RECEIVES AN UPDATE AS THE UPDATE RESETS THE REQUIRED FILE!!! PLEASE MAKE SURE TO KEEP A COPY OF THIS FILE SO WHEN THE GAME UPDATES YOU CAN SIMPLY DRAG AND DROP AND ENJOY!!! THIS IS REQUIRED FOR ANY MOD THAT USES CUSTOM QUESTLINES!! THERE IS NO WORKAROUND FOR THIS AT THIS TIME WE ARE VERY SORRY!!!!



Questline Enabler/Reload Mods on Load Game
Created by Hey Person and Lil-Estrogen

Allows event triggered questlines via mods and prevents triggering quests across multiple saves at once.

How to install:

1. Subscribe, then find the mod folder in your workshop folder. [Example: "C:\SteamLibrary\steamapps\workshop\content\1782120\3494318014"]

2. Simply Drag ZS_vanilla folder into your game's path [Example: "C:\SteamLibrary\steamapps\common\ZERO Sievert"]

2. Click Replace files in destination on popup.

3. Enjoy!


This mod is required for Expert Armorsmith & Cultists and Master at Arms!
3 条留言
Acovss_C 6 月 15 日 上午 11:55 
i see, thanks for the answrt
Hey Person  [作者] 6 月 15 日 上午 11:52 
@Acovss_C honestly I really couldn’t tell you because new saves were needed for the cultist mod in order to see the questline as older saves it wouldn’t show up. But thats not an issue with this mod. It’s just an issue with the game in general. All this mod does is make it to when you hit load save it recompiles your mods in order to prevent unlock progression from one save transferring over to another.
Acovss_C 6 月 15 日 上午 9:34 
Hi! if want to make a custom quest, does this mod enables said quest for preexisting saves?