边缘世界 RimWorld

边缘世界 RimWorld

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WASDed Pawn
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
196.805 KB
4 月 27 日 下午 2:23
7 月 9 日 下午 1:54
9 项改动说明 ( 查看 )

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WASDed Pawn

描述
1.6 support is live!


Full info of the latest updates is at changelog page!



About


WASDed mode forces pawn into the direct control during combat. Run around, shoot with a mouse - turn your battle into the shooter scene!



How to play


WASDed mode can only be applied to single drafted Pawn. Select one drafted Pawn and click Go WASD button below (default hotkey: Y. Customizable).

During WASDed mode camera will lock onto pawn and follow your mouse, which will be replaced by crosshair. Crosshair can take 3 different states:
  • Red. Pawn can't aim at the pointed target - it may be behind a wall, too far for that weapon etc.
  • Red, but with sandclock. Pawn can't attack, because he's busy. It could be reloading, eating, tending - anything classified as job in-game. Player usually will see a yellow progress bar when job is in progress.
  • Green. Pawn is ready to shoot. Still, every weapon has a shoot cooldown - it will take some time for weapon to be ready to shoot.
If pawn is undrafted for any reason (wounded, dead, having a mental break), WASDed mode will turn off. WASDed mode is also disabled when different pawn selected, or chosen pawn was unselected. Any unWASDed pawn can go WASDed again as soon as possible - there is no delay or whatsoever.

Various gameplay changes lead to two separate modes: Arcade and Vanilla.


Vanilla


Vanilla mode works as classic as possible. Vanilla WASDed pawns are:
  • Forced to stand still after a shot (calculated by weapon reloading time)
  • Melee attacks are untouched - attacks are a bit slow and clumsy, like vanilla melee is
  • Forced to perform all the jobs standing still, even jobs like CE reloading, eating etc.
Overall, Vanilla mode is mostly as balanced as a base game - more control limitations, but still as handy as possible.


Arcade


Arcade mode aims to bring a bit more «fun» movement, yet still retaining balanced feeling. Arcade pawns are:
  • Move around freely when shooting
  • Melee attacks can be faster at the cost of arm exhaustion - temporal reducement of Manipulation, Moving and Sight. Tweakable in settings
  • Can move when performing self-targeted jobs. Speed multiplier during jobs is available in settings.
Overall, Arcade mode is more OP than Vanilla, but still has it debuffs.

Important!


WASDed Pawn is still in it's very raw state - most likely, there will be unbalanced, too OP or straight up broken moments. It is, however, a working proof of concept of having a fully functional WASD mode in Rimworld. This mod will be polished with it's every next update.




Mod compatibility


So far, mod have been tested with a lot of gameplay/content-related mods, and very few issues have been found. However, WASDed Pawn drastically changes behaviour of controlled pawn, so full mod compatibility is not guaranteed. Yet and still, WASDed works perfectly with:
Moreover, it is highly recommended to use WASDed together with these three mods for best experience. WASDed still pretty WASDed on it's own, though.


Known issues


WASDed Pawn bears quite a lot of code and gameplay changes, so some issues are, for now, unavoidable. Problems that I'm aware of and desperately trying to fix:
  • Clicking any of the menu items will force pawn to shoot towards the button
  • Some modded weapons are incompatible, forcing pawn to shoot infinitely. This is #1 issue that I'm looking into
  • Some skills (like psycasts) are incompatable - using them during WASD will most likely force pawn to interrupt it.


Keep in touch


WASDed Pawn is an impactful gameplay mod, so it's important for me to keep in touch with you for the best course of development!

Join WASDed Discord Server[discord.gg] here to share your feedback!

[boosty.to]
Support me via Boosty or by gifting Steam Inventory Items. All the support will help me build WASDed better gameplay and performance wise!

Feel free to comment all your suggestions here!
热门讨论 查看全部(3)
2
8 月 10 日 上午 5:00
AZERTY keyboard compability?
Sirok
1
1
8 月 9 日 下午 11:34
WASDED VEHICLES PLEASE! :D
pantriste
0
10 月 9 日 上午 6:31
pls put the mod in github!
Gracix67
470 条留言
progatox355 11 月 11 日 下午 3:39 
Rimworld Miami
OuBoiii 10 月 31 日 上午 6:55 
@Construct
RE: do you think you could allow two players to control different pawns this way? like one person uses WASD, & the second player controls another pawn using the arrow keys or UHJK or some other combination.

Damn thats a cool idea, that could be awesome
CTM BOTTOM TEXT 10 月 19 日 上午 11:44 
how long before we finally get rimworld adventure mode
DanZinagri 10 月 18 日 下午 1:11 
So is "arcade" mode required if i want to retain the "run and gun" effect? I ask as its mentioned it works with that mod, but i've noticed even with it enabled for the pawn they have to plant themselves to fire.
Dealer Mangan 10 月 10 日 下午 7:07 
Does the mod account for pawn's shooting skill? Or do bullets always go where the crosshair points at?
Construct 10 月 4 日 上午 11:45 
do you think you could allow two players to control different pawns this way? like one person uses WASD, & the second player controls another pawn using the arrow keys or UHJK or some other combination.
Official| TheWhiteHattedGamer 9 月 27 日 上午 5:40 
This coupled with "Guards For Me" makes for a great companion system, also if you have idiology and have the "companions" have different varied idios like the affinity system in fallout, it makes it alot better
Lekoda 9 月 25 日 上午 8:40 
Entering a vehicle with a WASD pawn forces WASD on every other pawn you control until the previous pawn leaves that vehicle. Minor Incompatibility with Vehicle Expanded.
SmellyFishNuggets 9 月 13 日 下午 3:36 
please make it where the tile updating or wtv where the next tile they're on is the one they're on idk how to explain it but its like if you were to play roblox and the game does have its own hitbox so it uses the vanilla roblox hitbox (which lags behind the actual avatar) thats what its like for this mod and its really annoying
Cinek 9 月 12 日 上午 6:20 
every time you get out of wasded your cooldown and charge for weapons just disappears. This means if you spam it you can make a machine gun out of a sniper rifle or something or make your colonist spam melee attack