边缘世界 RimWorld

边缘世界 RimWorld

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VPE - Deadlife
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Mod, 1.5, 1.6
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2.144 MB
4 月 27 日 下午 1:08
8 月 31 日 下午 5:19
16 项改动说明 ( 查看 )
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VPE - Deadlife

在 Sentinel 的 1 个合集中
Too many VPE Paths.
20 件物品
描述
Control the deadlife dust to create your army of rotting corpses.

T0 (Free cast to cut the tps consumption of shamblers):
Shambler Extinction:
Kill all of your shamblers.

T1:
Deadlife sacks:
Alter yourself or your target to obtain the ability to spew out deadlife dust. 25 Heat 40% Focus

T2:
Deadlife Harvest:
Transform the targeted corpse into deadlife dust used to obtain health regeneration and slightly enhanced pain tolerance. (100hp/day, x75 pain) 25 Heat 10% Focus

T3:
Grave Digger:
Skip 9 corpses from local graves to your location. 40 Heat 35% Focus

T4:
Deadlife Cloud:
Manifest a leaking deadlife shell to resurrect shamblers at range. 20 Heat 9% Focus

Extended Deadlife Resurrection:
Summon an enhanced deadlife dust clump inside of corpses to raise them as shamblers for far longer than a normal deadlife dust exposure would. (15D) 90 Heat 40% Focus

Shamblerification:
Transform the target into a shambler that will fight for you.

T5:
Pure Deadlife Resurrection:
Summon an enhanced deadlife dust mass above the target causing them to resurrect in a normal state as it falls on them. The process requires extreme psychic efforts and will prevent this pawn from using psychic abilities for a day and 6 hours. No focus/heat cost, already costs the use of psycasts to use.

Mass Deadlife Resurrection:
Summon an enhanced deadlife dust mass above the targets causing them to resurrect in a normal state as it falls on them. The process requires extreme psychic efforts and will prevent this pawn from using psychic abilities for 11 days. No focus/heat cost, already costs the use of psycasts to use.

Mass Shamblerification:
Transform the targets into shamblers that will fight for you.


T6:
Crimson Deadlife Storm:
Hack a distant engine of archotech origins to corrupt it, causing the area to become filled with deadlife dust and storms for a day and a half. The shamblers raised by this phenomenon will fight for your side. no heat cost 50% Focus cost

This Path can be found in the "Misc" tab and is mid-save + CE compatible.
105 条留言
radm.botalov07 9 月 26 日 上午 2:36 
how about adding the ability to summon the shamblers you've raised near you? like a puppeteer's ability that teleports all their puppets to them
Sentinel  [作者] 8 月 31 日 下午 5:19 
Update: See message below.
Sentinel  [作者] 8 月 31 日 下午 4:57 
@Pie Ah I see what you mean, I thought it would show up as allied shamblers instead of just shamblers, i'll release another update for that.
Sentinel  [作者] 8 月 31 日 下午 4:54 
Update: Made the shambler faction neutral instead of allied as it was causing issues in some edge cases (Faction selection menu breaking in another mod (alliance assault) is what I encountered.)
Pie 8 月 17 日 下午 12:01 
@Sentinel You may want to consider renaming the Shambler faction. I had thought all Shamblers are suddenly now allied.
Sentinel  [作者] 8 月 12 日 上午 7:54 
@Croaton I might need to try deadlife sacks in my game to see how strong it really is, I always pick shambler extinction since it seems far better imo, will test it but it seems fine for me.
Croaton 8 月 12 日 上午 7:27 
Excellent, beautiful mod. Deadlife sacs feel a bit OP though, specially for how early they are on the tree, maybe need to refill the sacs with bioferrite?
Herg The Derg 8 月 10 日 下午 12:49 
Goated Mod author
Sentinel  [作者] 8 月 10 日 上午 7:43 
Update: Added Harmony as a dependency

The Allied shamblers faction will now be set as an ally upon save load.
Herg The Derg 8 月 9 日 下午 8:52 
it spawns only as hostile shamblers. I am using outer rim scenario start