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报告翻译问题









4. I found the "special pickaxe" to surgically collect the boxes. I did this a couple of times, but didn't utilize them yes. Later on I was too lazy to use that pickaxe and went back to smashing in-place.
5. The big questionmark constructs are ugly as F.
6. I am wondering if the coupons would ever work in my game, since I have "Auto Reforge" active.
7. Mob spawn on smashing is kinda cool. Loot is quite a bit more exotic/chaotic. So: that's nice !
Conclusion:
I guess I just don't understand the complex mod yet. A real documantaion would be greatly helpful. My verdict is "I dunno if I REALLY need or like this". Like a "sidegrade". I will keep it and study it more though.
I stumbled upon this about a year ago, while my current playthrough was in "mid-game". I learned/assumed from the description that it only works on newly created worlds, so I memorized this mod for my next world.
Now I have it active in a new world, and am a bit dissappointed, maybe I was expecting something else...
1. The blocks are tiny. Not that it's hard to click, but I was expecting colorfull, sparkling "chests" (like the default ones). So you are instinctively excited to see them.
2. There is Fortune and Misfortune. Ok. Whatever. Fair I guess! I have not tried messing with either of it yet. But I can't imagine a use case for misfortune. Is it something like the positive and negatice traits in Daggerfall's character creation, where you MUST introduce some bad traits, to enable the good ones?
[feedback part 2 following]