tModLoader

tModLoader

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Lucky Box
   
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4 月 21 日 上午 7:42
5 月 2 日 下午 7:45
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Lucky Box

描述
为泰拉瑞亚加入了幸运盒!

特色:
* 目前加入超过10种幸运盒,未来将随游戏进度推进加入更多种类
* 幸运值:幸运盒可以通过合成改变幸运值,幸运值越高,获得稀有奖励的概率越高
* 超过100种随机事件,包括特殊掉落物,怪物生成,迷你结构等等
* 创建世界时,幸运盒会自然生成
* 完全支持多人模式

玩法说明:​​

​​* 获取方式​​:创建新世界后自然生成;也可通过制作环境合成;新角色创建时会获得一些幸运盒。
​​​​* 核心资源 – 幸运块​​:通过开启幸运盒或使用提炼机处理泥沙/雪泥获得。

​​- 强化与合成​​:
将幸运块/厄运块与幸运盒合成可修改幸运值(在重型工作台批量合成更高效)。
注:将自动选择背包内​​排序靠前​​的盒子进行合成(注意整理物品顺序!)

铁幸运盒 + 不同宝石 → ​​环境幸运盒​​(无负面奖池,易获环境专属物品)。

​​奖池说明:不同幸运盒有独立奖池,幸运值会影响大奖(稀有物品)概率。

如果想直接获得幸运盒而不是破坏它,需要使用带有模组内的特殊前缀“幸运采集”的镐子,这个前缀可以从幸运方块中以【前缀奖券】的方式获得


欢迎反馈bug!
感谢美工:电子,H光,sunnie
25 条留言
AMALGAM  [作者] 11 月 13 日 下午 5:15 
Thank you for playing and for your support! I've actually prepared a lot of fancier Lucky Boxes for the later stages of the game. However, I'm currently having trouble coming up with new ideas of unique loot and mechanics that would properly match these boxes, so I apologize for that. The mod's positioning is intended to be similar to Minecraft's Lucky Blocks.
kfx123 11 月 10 日 上午 11:28 
3. Being trapped in obsidian cage ♥♥♥♥♥♥♥ SUCKS, bro. First time I just died, next time I teleported home. This is ok, but costs time. Later could mine out. This is quite annoying overall, but tolerable.

4. I found the "special pickaxe" to surgically collect the boxes. I did this a couple of times, but didn't utilize them yes. Later on I was too lazy to use that pickaxe and went back to smashing in-place.

5. The big questionmark constructs are ugly as F.

6. I am wondering if the coupons would ever work in my game, since I have "Auto Reforge" active.

7. Mob spawn on smashing is kinda cool. Loot is quite a bit more exotic/chaotic. So: that's nice !

Conclusion:
I guess I just don't understand the complex mod yet. A real documantaion would be greatly helpful. My verdict is "I dunno if I REALLY need or like this". Like a "sidegrade". I will keep it and study it more though.
kfx123 11 月 10 日 上午 11:23 
Hi Amalgam.

I stumbled upon this about a year ago, while my current playthrough was in "mid-game". I learned/assumed from the description that it only works on newly created worlds, so I memorized this mod for my next world.

Now I have it active in a new world, and am a bit dissappointed, maybe I was expecting something else...

1. The blocks are tiny. Not that it's hard to click, but I was expecting colorfull, sparkling "chests" (like the default ones). So you are instinctively excited to see them.

2. There is Fortune and Misfortune. Ok. Whatever. Fair I guess! I have not tried messing with either of it yet. But I can't imagine a use case for misfortune. Is it something like the positive and negatice traits in Daggerfall's character creation, where you MUST introduce some bad traits, to enable the good ones?

[feedback part 2 following]
AMALGAM  [作者] 8 月 15 日 下午 9:04 
模组的物品原生状态下是无法开出来的。但是后面我会考虑加入可通过外部json文件修改奖池的特殊幸运盒,您可以通过外部修改加入模组物品
GKD 8 月 15 日 上午 6:35 
你好,它可以开出mod的物品吗?
AMALGAM  [作者] 8 月 11 日 下午 8:12 
Thanks for the support! Yes, I’ll continue updating this mod when I have time. The plan is to add more box types tied to specific progression stages, each with its own event pool. While it’s not exactlylike the dynamic-pool system you mentioned, the staged boxes should deliver a similar sense of progression.
KayceeNoelle 8 月 11 日 下午 4:14 
Really cool mod, can't wait to see more done with this! I presume by in the description that you'll add more boxes for further game progression, that each box event pool is set to specific stuff? There's this old lucky block mod I played on 1.3.5 where it was a single block type but would change its event pool as you progress further, and I was wondering if this worked the same way or not. Just thought I'd ask about that
AMALGAM  [作者] 7 月 28 日 上午 3:59 
Please carefully check which materials are consumed during crafting. If the crafting recipe only involves the Luck Box and (Mis)Fortune themselves, then this recipe is for modifying luck values. Additionally, pay attention to the position of the Luck Box items in your inventory during crafting – the system prioritizes consuming items with the lowest index number, so ensure the item whose luck value you wish to modify is placed furthest forward in your inventory slots.
Dravin 7 月 27 日 上午 7:42 
Hello sorry to bother. How to increase luck of boxes? I couldn't figure it out. I also can only craft 1 box but then I have to throw it out of invo to craft more otherwise they just craft each other and waste resources haha
AMALGAM  [作者] 7 月 8 日 上午 7:30 
I'll consider adding a user guide