安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
newritual "Ritual of Mastery"
level 2 #<=== this value
To:
newritual "Ritual of Mastery"
level 1 #<=== to this value
levelup 2 <=== also need to add this line
Simple as!
Also! loving this mod, fantastic example of "mod you didnt know you needed, but now its an auto include". Never got super deep into Dominons (dont have any friends with the same map/mythology autism who I can convince to play) but I *loved* pretender creation as well as the strategic consideration of how pretender selection can help customize a faction and cover weaknesses.
I wish we could customize the pretender even 1/2 as much as Dominions, but I cant even imagine how/if you could do that in the CoE engine.
Edit: tested, and actually need to level up the fountain as well
Also, the added gold cost to the rituals makes it suffer an unfortunate interaction where Guildmaster is the only class that can really effectively make use of it, to the point of becoming overpowered with it.