Crusader Kings III

Crusader Kings III

39 个评价
More Accurate Counts & Dukes [Updated]
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
30.914 MB
4 月 18 日 上午 10:01
10 月 29 日 下午 12:29
19 项改动说明 ( 查看 )

订阅以下载
More Accurate Counts & Dukes [Updated]

描述
Updated to include the British Isles

The purpose of this mod:
This mod has two purposes, each to do with improving this game's historicity.

i. It changes the historical setup, fixing the many liberties Paradox took, aiming for a more historically accurate start. The bulk of the changes concern vassals not owning correct lands, historical counts missing, etc. In this vein it also corrects the proper titles of certain 'duchies', such as Flanders being called a 'duchy' when it historically was a county. This is a purely cosmetic change, mechanically, titles such as Flanders, Toulouse, Champagne, and others are still for all intents and purposes 'duchies'.

ii. Allowing historical-like outcomes. In vanilla, if you let the game run for a year or so, you'll notice that in AI-led realms, the internal borders will be radically different from how they started as, with the AI liege always giving away lower-tiered vassals to higher-tiered ones. This happens because the AI is hard-coded to always adhere to the de jure hierarchy. Considering the vanilla duchies were mapped out according to balance -- with duchies being roughly the same size as a rule -- rather than historical precedence, you get ridiculous yet consistent occurrences such as the archbishop of Reims always getting transferred to the count of Champagne; despite historically being one of the ecclesiastical peers of the French kingdom. This mod changes the de jure duchy borders, trying to follow historical precedent and evolutions, resulting in somewhat more historically-plausible outcomes.

ii.a Concerning the Holy Roman Empire: the de jure map allows for total internal 'disintegration' along semi-historical lines, but this isn't guaranteed to happen, just like it wasn't in our timeline. Some of the starting German duchies (Swabia, Saxony, Lower Lotharingia) are titular, yet the ruler AI is barred from dividing them. This means that these big duchies will generally survive until either the extinction of the male line (and reversal to the emperor), internal rebellion, or from being revoked by the emperor. The player, and in theory the AI as well, has access to decisions to restore some of these duchies, and even have them become de jure.

Currently, the mod overhauls France, the Holy Roman Empire, the British Isles, and Italy, with plans for neighbouring regions.

Make sure to check the game rules under the category 'MAC&D'.

Credits:
Huge thanks to tabel'noe for helping with the coat of arms

Compatibility:
The mod adds duchies, shuffles around baronies, adds new counties, and has an updated province map.
Known incompatibilities are More Provinces Expanded (adds new provinces) and More German Kingdoms (overlap in purpose).

Medieval Arts: A couple non-major incompatibilties, load before MAC&D.

Holy Roman Triumph: Coronation Ceremonies seems to be fully compatible; load before MAC&D.

Compatibility patches:
Culture Expanded

Localization:
Chinese:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213
63 条留言
Conifer  [作者] 10 月 29 日 下午 12:33 
@Silent Heaven Added Brandenburg. The decision should show up if you hold the Altmark, Neumark, or Nordmark as a Central Germanic-cultured character.
Silent Heaven 10 月 28 日 下午 2:32 
Yes that's what I want. Appreciate getting back about this. And yes I would like a Muscovy tag at some point when you're ready to add them in Russia
Conifer  [作者] 10 月 28 日 下午 2:31 
@Silent Heaven Brandenburg is already in the game in the form of the Nordmark, between the Altmark and the Neumark. It has a dynamic name where it's called luticia if held by a slavic culture, but it's the same title.
I could perhaps make a decision where the three marks can be merged into one Brandenburg proper though, if that's what you meant.

As for Muscovy, it'll have to wait, possibly a little while, until I decide to touch Russia.
Silent Heaven 10 月 28 日 下午 2:17 
Can you add Brandenburg and Muscovy as formables?
Conifer  [作者] 10 月 25 日 上午 4:40 
@Ziege There isn't, but I did have my own version for personal use. I'll upload it once AUH is released since it's slightly outdated already and I don't want to do double the work.
If it's performance you're after, I suggest using the population control mod since it has practically the same effect.
Ziege 10 月 23 日 下午 2:19 
is there a compatibility patch with any mod that makes the map smaller?e
tabel'noe 10 月 3 日 上午 10:21 
@Conifer This is all i could wish for! You can use the emblems from the document I sent however you like, i just really like your mod and want to help. fil free to contact me for your futher expansions, if they follow, i would love to make some more coa's, ill sent you friend request wia steam so it would be easier. I also wrote a modest post on r/CKHeraldry, mentioning your mod in it. https://www.reddit.com/r/CKHeraldry/comments/1nwdpao/macd_%D1%81oat_of_arms_enhancement_passion_project/

Hope youll find strenght to sucseed with your uni studies (i left from 3rd year xdd) Take your time buddy :3
i will be honored to be credeted, thank you very much!
Conifer  [作者] 10 月 3 日 上午 8:10 
@tabel'noe Thank you very much for your hard work. I've looked through a couple of them so far and they're genuinely amazing. I can't imagine the amount of work put in.

I'll try finding some free time and go through them all and implement them, if you're okay with that. I don't know when I'll update the public version since I'm kind of bogged down with university right now, but I'll make sure to credit you when I do.
tabel'noe 10 月 2 日 下午 1:54 
@Conifer Ok, think I've noted everything I could improve (from my point of view ofc), you can check the codes out: https://github.com/0sandro/CK3-CoA-s/blob/Codes-of-Arms/macd.txt
tabel'noe 10 月 1 日 下午 3:40 
All of them would be full vanilla, no custom emblems, just plain coa codes