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As furr allowing classes to get enchantments, the way the game works I need to flag the class as a specific unit type, and those flags can give skills automatically. I did not realize Shield Units get the defenses by default, or maybe they added it at some point? But Skirmishers get Slippery and one other which is why I use skills that already give them to enable those enchantments. Polearm units also get First Strike which is why I only have 1 skill that gives it since the skill gave that one already.
In fact, if there is any modder that wants to grab this up and update it please let me know your mod and I will link directly to it here.
Oh, and it is compatible with the "No Conflicting Skills" mod. It removes the locks for the classes that this mod does not modify. I tried it with Elementalist and the skill tree is without locks, while my ranger, warrior and defender characters use this rearranged skill tree.
Thanks for your work and don't let it go!
I might have to wind up removing alterations to class abilities and just go with moving skills around on the trees.
Thank you for the information, please let me know if there are any other issues.