Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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HEROES OF LEGEND - SUPER-HEAVY AND GARGANTUAN UNITS FOR AI
   
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4 月 9 日 上午 2:43
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HEROES OF LEGEND - SUPER-HEAVY AND GARGANTUAN UNITS FOR AI

在 Devian 的 1 个合集中
HEROES OF LEGEND
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Hello there !

Do you often (all the time) play against AI ?

Are you tired of seeing AI get crushed as soon as you attack it ? Even in the hardest difficulty ?

Why are there never (enough) super-heavy or gargantuan units to counter your assault ?

No need to look any further !

This mod allows the AI ​​to quickly deploy super-heavy or gargantuan units for all factions (and others that are just as heavy but without one of the two traits) as soon as it has been able they got the corresponding research through HQ. Super-heavy and gargantuan units will spawn at regular interval (could be tweaked if needed) without crippling the vanilla economy of the AI.

I've added all the super-heavy or gargantuan units added by mods, so they are required. Unique units will not spawned (except for Space Marines).

Now, you'll never be unharmed by attacking an IA during mid/late game !

Let me know your feeback(s) !
32 条留言
Mindrivet 11 月 10 日 下午 10:21 
The best solution here would be to have a fork of the mod that is nerfed for @lewisdoom and others not playing an max settings.
Devian  [作者] 11 月 9 日 上午 9:55 
Yup, despite their high bonuses, they always get killed early.
But we mostly play with several team (with AI fighting AI), so if you're only players VS AI, yeah, the Space Marines can be troublesome because nothing will cripple them.
lewisdoom 11 月 9 日 上午 5:29 
ah ,we just normally use this mod with friends vs ai on hard or so with just the Heroes of legend collection.

Just the rapid early game unit spawn + loyalty means space marines are effectively always set to max difficulty due to how rapidly the loyalty stacks up early leading to there economy ramping up so fast, they just obliterate any ai around em and it ends up being just bad luck if you as a human player spawn near them when they are getting out 3 or so units a turn

like i said we enjoy the challenge it creates for the late game and mid but space marines are wildly more powerful than any other faction with this mod early right now.

Its interesting that you find they are normally the first to be killed! In our games they are normally very quite resilient against other ai clearly a big difference when you jump up to max difficulty. but i guess that math works out, at max they already have 100 loyalty?
Devian  [作者] 11 月 7 日 下午 3:09 
I beefed them because they was always the first faction to be killed by enemy AI. I gave them free unit spawn to avoid this.

If you think they're too much powerful in early game, i can rework that.
Mindrivet 11 月 7 日 下午 3:07 
That is intentional to make Space Marines more viable. The mod is intended to be played on max difficulty. Whenever Devian and I do matches we do max difficulty using Advanced Setup mods so its balanced around that.
lewisdoom 11 月 7 日 下午 1:01 
Noticing this mod seems to be spawning space marine units from turn one, this itself wouldn't be a problem, but every unit it spawns for them gives them 10 loyalty! i thought it was only meant to give them heavy and other big units?

have double checked and its definitely this mod from the collection, its a shame cause i like the challenge this mod gives to the late game, but it really breaks the game when the space marines get hundreds of loyalty for free! it effectively forces you to fight them on max difficulty all the time.
Devian  [作者] 9 月 5 日 下午 1:40 
Do you have all the required mods installed ?
macsimec 9 月 5 日 下午 1:33 
As of today, the mod is giving me problems, the game crashes when I open it, I hope they fix it.
Devian  [作者] 8 月 9 日 下午 1:29 
Ta'unar patterns added.
Devian  [作者] 6 月 5 日 上午 8:21 
Big nerf for Drukhari update. They was too much pain to deal with ! :D