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But we mostly play with several team (with AI fighting AI), so if you're only players VS AI, yeah, the Space Marines can be troublesome because nothing will cripple them.
Just the rapid early game unit spawn + loyalty means space marines are effectively always set to max difficulty due to how rapidly the loyalty stacks up early leading to there economy ramping up so fast, they just obliterate any ai around em and it ends up being just bad luck if you as a human player spawn near them when they are getting out 3 or so units a turn
like i said we enjoy the challenge it creates for the late game and mid but space marines are wildly more powerful than any other faction with this mod early right now.
Its interesting that you find they are normally the first to be killed! In our games they are normally very quite resilient against other ai clearly a big difference when you jump up to max difficulty. but i guess that math works out, at max they already have 100 loyalty?
If you think they're too much powerful in early game, i can rework that.
have double checked and its definitely this mod from the collection, its a shame cause i like the challenge this mod gives to the late game, but it really breaks the game when the space marines get hundreds of loyalty for free! it effectively forces you to fight them on max difficulty all the time.