海狸浮生记 Timberborn

海狸浮生记 Timberborn

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Alternative Recipes Scientific Projects [U7 ✅]
   
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4 月 6 日 下午 3:43
10 月 24 日 下午 7:28
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Alternative Recipes Scientific Projects [U7 ✅]

在 Luke ✞ Jesus Saves ✞ 的 2 个合集中
Luke's U7 Compatible Mods
97 件物品
Scientific Projects
5 件物品
描述
16 Alternative Recipes for you to diversify your production chains in this latest expansion mod for Scientific Projects mod!

Note: If you pick a recipe that is locked, the select box may bug out a bit. Just unselect the building and select it again. It's only a visual bug.

Check the screenshots or the list below:

150 Science to Unlock Planks (Bulk): 7 Logs ⇒ 10 Planks in 10 hours in the Lumbermill
75 Science to Unlock Gears (Direct): 1 Logs ⇒ 1 Gears in 6 hours in the Gear Workshop
75 Science to Unlock Gears (Rapid): 3 Planks ⇒ 2 Gears in 2 hours in the Gear Workshop
1400 Science to Unlock Gears (High-Yield): 3 Logs ⇒ 4 Gears in 6 hours in the Gear Workshop
1200 Science to Unlock Treated Planks (Steel-Bound): 3 Planks + 1 Metal Blocks ⇒ 3 Treated Planks in 8 hours in the Wood Workshop (Iron Teeth only)
150 Science to Unlock Paper (Sun-Dried): 1 Logs + 1 Sunflowers ⇒ 5 Paper in 3 hours in the Paper Mill (Folktails only)
50 Science to Unlock Canola Oil (Rapid): 2 Canola Seeds ⇒ 1 Canola Oil in 0.5 hours in the Oil Press (Iron Teeth only)
150 Science to Unlock Canola Oil (Precision): 2 Canola Seeds + 1 Water ⇒ 3 Canola Oil in 2.5 hours in the Oil Press (Iron Teeth only)
75 Science to Unlock Extract (Crude Press): 50 Logs + 5 Gears + 5 Scrap Metal ⇒ 1 Extract in 5 hours in the Industrial Lumbermill (Iron Teeth only)
500 Science to Unlock Extract (Diluted): 4 Badwater + 2 Water + 0.1 Log ⇒ 2 Extract in 0.75 hours in the Centrifuge
1500 Science to Unlock Extract (Filtered): 4 Badwater + 1 Treated Plank + 0.1 Log ⇒ 2 Extract + 2 Water in 0.75 hours in the Dirt Excavator
150 Science to Unlock Explosives (Extract-Charged): 1 Extract ⇒ 2 Explosives in 3 hours in the Explosives Factory
500 Science to Unlock Metal Blocks (Resin-Fired): 2 Scrap Metal + 0.1 Pine Resin ⇒ 1 Metal Blocks in 1.5 hours in the Smelter (Folktails only)
1400 Science to Unlock Metal Blocks (Wood-Reinforced): 2 Scrap Metal + 1 Treated Planks ⇒ 2 Metal Blocks in 2.5 hours in the Smelter (Folktails only)
150 Science to Unlock Biofuel (Sunflower): 1 Potatoes + 1 Sunflower Seeds ⇒ 20 Biofuel in 2 hours in the Refinery (Folktails only)
1500 Science to Unlock Timberbot Framework: Folktails can use Treated Planks instead of Metal Blocks for their Bot parts. Biofuel is also no longer needed for the Chassis.

Feel free to leave feedback or suggestions in the comments or on Discord!

===
v7.4.0: See Scientific Projects 7.4.0 update. This update also apply recipe changes to both Folktails and Iron Teeth so Greedy Builders can get those recipes in their buildings as well. The catch is that some recipes now show up in both factions and some cannot be unlocked.
v7.2.2: Recipe names are now separate and more generic. This update is just a text change and no function is changed.
v7.2.1: Should work with April 10 update now.
v7.1.1:
I was made aware of an issue where a building cannot have a Good (like Water) as both an Ingredient and a Product, which causes Hauler to keep putting the goods in and out indefinitely. I have to move a few recipes around to fix this.

- Crude Log Press Extract (Iron Teeth only) is now in the Lumbermill instead of Gear Workshop (because it was using Gear as an ingredient).
- Water Filter is now in the Dirt Extractor instead of the Centrifuge (because it was using Water as an ingredient/product).

Please also update the Moddable & Unlockable Recipes to v7.1.3

v7.1.0: Greedy Builders can now use the faction-specific projects.

Mod source code: https://github.com/datvm/TimberbornMods/tree/master/ScientificProjects
热门讨论 查看全部(3)
11
4 月 15 日 上午 11:03
About Localization texts
Luke ✞ Jesus Saves ✞
1
4 月 7 日 下午 12:29
不影响进入游戏菜单 当进入游戏模式 瀑布 简单 开始游戏 就会导致崩溃 不确定是当前mod还是依赖项 两个都取消掉之后 运行正常
鸡【蛋柿】子
0
4 月 21 日 上午 5:43
IT power whell crash
chrisi031991
48 条留言
Luke ✞ Jesus Saves ✞  [作者] 10 月 24 日 下午 7:36 
v7.4.0: See Scientific Projects 7.4.0 update. This update also apply recipe changes to both Folktails and Iron Teeth so Greedy Builders can get those recipes in their buildings as well. The catch is that some recipes now show up in both factions and some cannot be unlocked.
AKeWLGamer 10 月 23 日 下午 1:55 
Oh, I see many people have commented about the faction specific upgrades issue in the comments for Scientific Upgrades. I did notice that it seems the faction related buffs only buff the default recipes, I'm not sure it it's an interaction with another mod though, or meant to be that way. I noticed the conflicting power issue with the Smart Power Mod, which I also saw in the comments, but the original recipes for both the smelter and wood workshop still produce an extra item, but only with the original recipe.
AKeWLGamer 10 月 23 日 下午 1:17 
Closing
I'm not bothered by this, as I've already made workarounds for my current game that I'm playing, but I figured you might want to know about this if you were unaware of it.

Also, Sorry for the long posts. TLDR : There are issues with some scientific projects and Greedy Builders that I thought you should know about if you didn't already. :zaggrin:
AKeWLGamer 10 月 23 日 下午 1:15 
Faction Specific Upgrades
Now, I know this, technically, does not belong to this mod, but rather the base mod, "Scientific Projects," but it is actually suffering from a similar issue: Greedy Builders uses the Folktail's Smelter, but the Faction Specific upgrade only affects the Iron Teeth Smelter Building.

I couldn't find any json for how the bonuses are being applied in contrast to the issues above, nor was I able to sus out the issue in the C# code in the source code :zagsad:, but I did alter the Greedy Builder mod's json file to use the Iron Teeth Smelter, which let me verify that it is working with the mod, but only for the Iron Teeth smelter, specifically.

...
AKeWLGamer 10 月 23 日 下午 1:15 
Bot Part Factory
There is also an inverse issue with both Bot Part Factory recipes. Since the recipe only alters the Folktail version of the building, and Greedy Builders uses the Iron Teeth version of the Bot Part Factory, even though the recipe can be researched, it cannot be used by the building. (again, I just altered my local recipe to alter both versions since I'm currently playing Greedy Builders)

...
AKeWLGamer 10 月 23 日 下午 1:14 
I tried forcing the recipe with the centrifuge in the json files, and got the validation wrapper screaming at me :zaglol:




Onto the real reason for this post:

Issues with Greedy Builders

Steel-Bound Planks
I noticed that when I am playing with Greedy Builders, the "Steel-Bound Planks" recipe does not slot in the Wood Workshop being used by the faction. This is occuring because Greedy Builders uses the Folktail's version of the Wood Workshop, and the recipe's json only alters the Iron Teeth version.

I figured this wasn't intended, considering the ScientificProjectSpec for the recipe lists both Iron Teeth and Greedy Builders, but I don't know enough to get it working based on custom faction logic at the moment, so I just forced it to work for both faction versions of the building in the corresponding RecipeModderSpec.json file.

...
AKeWLGamer 10 月 23 日 上午 10:48 
"- Water Filter is now in the Dirt Extractor instead of the Centrifuge (because it was using Water as an ingredient/product)." ... I just saw this :zaglol:
Luke ✞ Jesus Saves ✞  [作者] 10 月 22 日 下午 8:12 
Thank you. Yes that recipe used to be in the Centrifuge but due to limitation I had to move it to the Dirt Excavator. I forgot to update the Lore text. I may go back to update it later with a big update coming for SPs.
AKeWLGamer 10 月 22 日 下午 8:06 
Thanks for the long list of interesting mods!

I've got a bit of confusion about the "Water Filter" recipe: it has flavor text mentioning the centrifuge, but it is apparently a recipe for the Dirt Extractor? Was this the intention? The recipe materials look like something that should be in the Centrifuge.
James Stone 9 月 30 日 上午 5:21 
Anything with alternate recipes seems to be a problem. I can confirm planks and gears don't appear, both on the basic lumber and gear factory and their special "big" versions. Can't say about the Centrifuge yet.