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Right now I’m focused on the Barbarians; only have headspace for one class at a time. Warlock polishing will come later, but it’s definitely on the radar. Thanks for the feedback :-)
Even summoned a ocean creature i seem to have no control over, it moved on ita own after 3 turns.
But I will say I feel like ive had the hardest start with your warlock out of all the mods. Gems feel harder to find for some reason and getting 5+ is for one is a miracle in itself let alone 10+ for all them. Even when searching the underground. I know your mod mak was s the least amount of heavy changes but also gives us no way (outside what's already in game) to generate our own gems if we start off extremely dry.
If I may. The fact the ability is requiring a mountain to begin already makes it a balance. Sending a solo mage anywhere without atlease a meatshield or five can be viewed as a death sentence. Having a greater Storm warlock carry someone on clouds or carrying other none flying units on a strong current of wind shouldn't be all that unseeable as honestly that why I thought we required the mountain and viewed it more as riding those elements until landing.
I haven't tried it with actual flying units so idk if they get left behind as will which I see no reason why they would as they fly. Just my thoughts on it, but I am someone who likes the idea of warlocks being full on elementalist and using the elements to their fullest. Like water Warlock being able to transport non amphibious units across seas breath warlock carrying them underground.
Alright, gotcha, thanks.