边缘世界 RimWorld

边缘世界 RimWorld

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Work Tab (Continued)
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Mod, 1.5, 1.6
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890.023 KB
3 月 28 日 上午 5:42
7 月 12 日 下午 8:03
23 项改动说明 ( 查看 )

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Work Tab (Continued)

描述
Fluffy's Work Tab 的一个分支。包含错误修复、新功能和性能改进。


模组的packageId没变. 保留了兼容性,并且也在添加新mod的适配.
fluffy.worktab


已内置了汉化包,不再需要汉化mod了

下面列了一些bug修复和新特性添加:
  • 🚀 提高整体性能,尤其是 UI 响应能力。
    在原版环境中使用 100 个棋子进行测试,加载速度与原版相近,用户体验基本保持一致。
  • 修复了重启游戏后优先级设置被重置的问题
  • 修复了被禁用的工作也显示优先级单元格的问题
  • 修复了粘贴按钮不显示的问题
  • 修复了生物科技DLC机械体不兼容的问题
  • 修复了绘制水平分割线的问题
  • 修复了工作列展开时粘贴按钮的问题
  • 修复了表格超出屏幕高度的问题
  • 高亮小人当前的工作
  • 添加缺失的翻译信息
  • 修复一些与偏爱工作相关bug. 现在可以使用收藏夹来组织具有相同工作角色的殖民者的工作优先级。
  • 修复偏爱工作更改时卡顿的问题,原本卡顿的原因是实时往磁盘写文件
  • 绝大部分都复用了原版的渲染机制,人话就是看起来更像原版了
  • 添加了一个FluffyRelationsTab模组的补丁,解决了在工作列表点击派系图标时报红字的问题
  • 如果启用时间分配的话,工作列表中的优先级会根据设置的时间优先级实时显示
  • 完全重写了扩展列的绘制逻辑,显示更精准,并提升了与其他模组的兼容性。
  • 为原版工作添加了扩展列的支持。

兼容

不兼容

TODO
提高性能

Bug反馈
如果可以的话,先自己尝试使用 二分查找[en.wikipedia.org] 的方式通过禁用mod查找出导致冲突的mod。
尽可能的在 GitHub [github.com] 上创建 issue。
提示:GitHub需要注册账号并且验证邮箱后才能创建issue。
另外的反馈途径:如果你正在使用 HugsLib 模组,可用通过 Ctrl+F12 的方式上传 Rimworld 日志,然后就能得到一个链接进行反馈,反馈前最好做下第一步。

IMPORTANT
This is an updated version of an existing mod, I claim no ownership of the original code.
This version may be taken down by request from the original author.
The original author is free to use this mod to update their own.
热门讨论 查看全部(2)
11
10 月 1 日 上午 2:09
置顶: Feature Requests
0。0
9
10 月 16 日 下午 1:29
置顶: Bug Reports
0。0
205 条留言
platinumhydra 11 月 7 日 下午 3:00 
any possibility to add compatibility to Multifloors, its priority system overrides this one, disallowing me from making more specific priorities
Halfelfaedyn 10 月 24 日 下午 6:04 
Just learned I can open a Steam downloaded mod folder from right-clicking on the mod in RimPy > then Open Folder
eaea qs 10 月 19 日 上午 1:16 
能兼容下飞僵工作吗?我发现加入进来工作表没有名单 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3482797577
0。0  [作者] 10 月 7 日 上午 4:37 
@Izanami
Open the **work tab** mod folder, go to the **Assemblies** folder, and check whether the modification date of **FluffyUI.dll** is **2025/6/13 xxx**.
Then right-click **FluffyUI.dll**, select **Properties → Details**, and check whether the **Product version** starts with **1.0.0+45a3187e**.
Izanami 10 月 7 日 上午 4:21 
@0。0

Getting some errors:

Error in Work Tab, assembly name: WorkTab, method: FavouriteManager:ExtraPart, exception: System.MissingMethodException: Method not found: System.Collections.Generic.List`1<FluffyUI.Grid> FluffyUI.Grid.Columns(int[])
[Ref F71B84BC] Duplicate stacktrace, see ref for original

Error in Work Tab, assembly name: WorkTab, method: Dialog_EditFavourite:DoWindowContents, exception: System.MissingMethodException: Method not found: System.Collections.Generic.List`1<FluffyUI.Grid> FluffyUI.Grid.Rows(single[])
[Ref F71B84BC] Duplicate stacktrace, see ref for original

Error in Work Tab, assembly name: WorkTab, method: Dialog_CreateFavourite:DoWindowContents, exception: System.MissingMethodException: Method not found: System.Collections.Generic.List`1<FluffyUI.Grid> FluffyUI.Grid.Rows(single[])
[Ref F71B84BC]
Triobian 9 月 22 日 上午 10:57 
Hey 0.0, is it possible to switch which number is in the main box? For example Cooking, and 3 of its sub tasks Bake, Cook, and Prep. If I set Bake to 1, Cook to 2, and Prep to 3, the Cooking task is 1, as its the highest priority. I would love a configuration setting that reversed that, so it showed the lowest priority first, instead of the highest.

Reason being, I have a "Basic" work setting that sets unskilled tasks that don't get XP to be done by everyone first. So for example they all will empty a drying rack or deliver resources to a project, since those tasks don't earn XP or affect the result. But it is difficult to see who is doing what work when half of the work priorities are set to 1, when in reality its a single sub task that has that priority, not the majority.
Halfelfaedyn 9 月 18 日 上午 12:24 
I'm having trouble again. It won't follow priorities. If I prioritize "Replant Tree" it just makes colonists do every "Grow" function. I have this at the bottom of my modlist.

I don't have any other worktype mods. I wonder if Romance On The Rim or Vanilla Social Interactions Expanded are somehow interacting?
Halfelfaedyn 9 月 14 日 下午 9:37 
When I removed Feeding Work Type, making sure Work Tab was at the bottom of my modlist, every Pawn went to Standing, then reset properly back to normal. Saved game is okay.
Halfelfaedyn 9 月 14 日 下午 9:35 
Feeding Work Type broke this. It no longer follows the sub categories for priorities, just 1-9 on the whole "Handle" or "Haul" job. Defeats the purpose of downloading Work Tab. Here's the mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3272131694&searchtext=feeding+work
Bo0Mz 9 月 3 日 下午 3:25 
hey 0.0 can you add an highlight or change the square color of a skill the pawn is horrible at? (a red skill)?