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Please let me know if you find any issues and I will fix them as soon as possible.
Thanks for your patience!
Real life is keeping me pretty busy lately.
If you would like to continue to use this mod until the next update, you can right click on Warno in your Steam Library. Select "Properties". Go to the "Beta" tab. Now select the most recent version that is compatible with the mod. This will allow you to play campaigns and continue to use this mod until the next update.
Thanks for your patience and support.
If you would like a version of this mod that is compatible with Operations just let me know and I can give you the files needed.
Thanks for your feedback!
The reason for these changes is to offset the reduced ticket costs of the other 99% of units. Battle groups in larger campaigns have their "strength" based on individual ticket values. This means that making all units 0 or 1 ticket cost will result in a large number of empty battle groups.
By making a few redundant or obsolete units cost 999, users will no longer experience any empty battle groups, while still maintaining a steep discount on the majority of units.
If you would like any specific units tweaked or adjusted just let me know.
Thanks for your patience and support.
Okay, that makes sense. Thanks.
All your Leopards, Marders, and other units have Exceptional optics built-in so the Luchs becomes obsolete. There are several units in your deck that are better armed, cheaper, and still have the highest level optics.
Essentially, when the battle groups are created at the start of some of the larger Army General campaigns, it uses the individual unit costs as a basis to then determine the "strength" of that battle group.
This means if you make all the units 0 or 1 point cost, you will end up with a lot of completely empty battle groups. I am trying to find some outlier units that I can assign a high card value to, which then balances out the other cheaper units.
Hope this helps!