安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I don't know how to save a faction's "dead" state to the save file, so it resets every time a save is loaded. However, unless they get *very* lucky, they should almost immediately be marked for death again as soon as the game tries to subtract from their influence.
So, check to see if they have *any* influence generation whatsoever. If they generate even 0.01 influence per month upon the game being loaded, they don't get re-marked.
Yes. To change which year the malus takes effect in, change the value in [TIGlobalCondition_fCampaignDuration_years] to something else.
A workaround to this is to disable the mod in UMM, start a new game, re-open the UMM menu (CTRL+F10 by default), and re-enable the mod. You do not have to restart the game at any point if you do it through the UMM menu.