Sea Power

Sea Power

210 个评价
OPERATION: SWIFT TIDE v2.0
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Timeframe and Location: 1980s, Fictional, Middle East
Alignment: NATO
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3 月 7 日 上午 7:16
8 月 26 日 上午 6:48
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OPERATION: SWIFT TIDE v2.0

在 Pax 的 1 个合集中
Pax's Sea Power scenarios
4 件物品
描述
OPERATION SWIFT TIDE
⭐⭐⭐

Mediterranean Sea, Off the Coast of Libya
JUNE 26, 1985 LOCAL TIME ZULU 0530

Mission briefing
Tensions have escalated in the central Mediterranean as Iran-backed Libyan naval forces threaten vital humanitarian operations. A convoy carrying critical aid is en route from Malta to Benghazi, and its safe passage is paramount. The USS Enterprise (CVN-65), along with its battlegroup, has been tasked with securing the corridor and ensuring the convoy reaches its destination unscathed.

Intel reports indicate that Iranian proxies are mobilizing in Libyan waters, with potential air and naval assets prepared to intercept and disrupt the mission. In addition, satellite reconnaissance from MEDCOM has identified Admiral Al-Farjani setting sail toward the convoy.

📡 Command has issued a direct ⚠️ hunt-and-kill order — Al-Farjani must be neutralized before he poses a threat.

🎯 Mission Objectives
✅ Escort the humanitarian convoy to Benghazi.
✅ Protect the USS Enterprise at all costs.
✅ Do not lose more than one ship from the convoy.
✅ Locate and eliminate Al-Farjani before it can engage.

⚠️ Threat Assessment
🔴 The enemy is well-armed and emboldened by Iranian support.
🚀 Expect air and naval resistance throughout the operation.
⚓ The success of this mission will determine the safety of hundreds in need

Failure is not an option. Good Luck Commander.

Mission update 1.1
  • The UN convoy will take half of the previous time to reach its destination (flank speed) prev time: 2235 actual time: 1400 circa.
  • MEDCOM now sends intelligence to you and you can keep track in the intelligence window.
  • There is one side objective available to complete.
  • Fixed wrong livery showing for cobra helicopters.
  • Shuffled the starting formations a little bit.

Mission update 2.0
  • The UN convoy is now even closer to its final destination.
  • AI will be a little more punishing if player procastinates on scouting.
  • Changed the UN convoy cargos due to missing references in the game files. The convoy has now a OHP destroyer better suited for escort duty replacing the previous Contz class destroyer.
  • Removed trigger that would cause the game to end after the first seconds.
  • Added compatibility property in the info.ini to abide to new compatibility guidelines 0.4.0^
116 条留言
Wolfhound 10 月 22 日 上午 7:46 
Its still working fine maybe a conflict with another mod i guess
Pax  [作者] 10 月 22 日 上午 6:56 
If you are talking about the version compatibility warning you can safely ignore that.
camocat2575 10 月 22 日 上午 3:36 
can you please update it to the newest version of sea power as i does not work with is
rbocs76 9 月 9 日 下午 12:33 
Pretty fun, your attention is required all over in multiple waves. Loved that surprise 2nd wave from the SE. Finally had a chance to try A-7s, very limited success with agm-62.
Pax  [作者] 9 月 2 日 上午 12:59 
As I mentioned in the past is only a matter of balancing having so much assets in the air can prove to be a bit too easy. I want the player to be focused on tasks in priority => I have X assets and have to do Y actions, what should I do first? You have to consider that atm there is no true AI but the enemy planes just work in a way that follows a series of instructions programmatically. Not to mention the time it would take for them to land/get back to CV.
Gdsm. A. Hamilton [6th GA] 9 月 1 日 下午 12:06 
What is the reason for having half-strength in the F-14 and A-7 squadrons? Nominal strength CVW should be about 24 F-14s, split across two 12 aircraft squadrons, with the roughly same amount of A-7 corsairs.
Pax  [作者] 8 月 31 日 上午 9:43 
Thanks Kirby Im adding those points to the next update release, just noticed Swift Tide has entered top 10 in the most popular mods folks, words cannot express my appreciation enough, your valuable feedback is always much appreciated! :captainsmooth:
Wolfhound 8 月 31 日 上午 12:34 
Working now, had to remove another mod
KirbyMirror2 8 月 29 日 下午 5:44 
There's a Silkworm site near the PT boats base that is Chinese, and there are SA-4 sites that never engage at all (they are missing Pat Hand radars in this scenario).
Pax  [作者] 8 月 28 日 下午 3:32 
Thanks for trying it out !