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Deathrun Timbercrove
   
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游戏模式: 竞技场, 特别
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179.984 MB
3 月 2 日 上午 10:34
3 月 2 日 上午 11:40
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Deathrun Timbercrove

在 JonathλnPR 的 1 个合集中
The Deathrun Saga Collection
3 件物品
描述
What is this map?
dr_timbercrove is a domed deathrun map that has been in development ever since my previous deathrun map Dustgrowl. It follows the red team as they crash land in the middle of the so called "Crove" where they are faced with having to go through 4 unique areas to survive. Set in the style of the TF2 artstyle, added with new soundtracks and music from different sources, with multiple secrets and over 8 minigames to play, this deathrun map is like no other.




This map has 20 traps! Each of them are split into the 4 dungeons towards the middle.




This map has over 15 Secrets and 5 Unlockable Party Modes! All of these secrets are spread out between the dungeons, and the middle center.
The 5 Party Modes are modes that change the phase of the gameplay by either introducing a new gameplay loop, or an effect to the players playing the map.
    PARTY MODES
  • Bandit
  • Fentanyl
  • Get Out
  • Speedrun
  • Fortress
    MIDDLE
  • 7 Collectiable Trails
  • 4 Collectiable Folders
    DUNGEONS
  • 4 Collectiable Folders




Over 34 soundtracks spread across the whole map, dynamically played with new scripts and area specific triggers




This map has over 8 Minigames! All Minigames have some form of new innovation are all unique in a different way or are returning from previous maps.
    BOTH
  • Manor Puzzle
  • Mann Vs Machine
  • Arena - Boss
  • Payload Race
  • Double - Skyfall
  • Gauntlet
  • 9-Squares
  • CP-Climb




With over Playtests of 3 Alphas, 2 Betas of the map and over
75 Playtesters
in a spand of a few months, this map has a lot to tell, and all the information about the people of credit can be found on the spectator cameras in the map.

Can you beat the Crove?
Will you discover the mystery the Red team has been tasked with on the mountain sides of Timbercrove? Only one way to find out, for there is one direction to go

Play it yourself or find it on the Server Browser, or use TeamWork.TF to find a server with the map on https://teamwork.tf/community/quickplay/deathrun

And don't forget...
Get your raincoat on, the storms heavy


Special Thanks To:
  • Wormatty For fixing issues related to the vscript
  • All the Awesome Playtesters
    For helping achieving this map's release
7 条留言
Tiagoquix 3 月 7 日 上午 4:58 
Thanks for the clarifications and thanks for the feedback! I hope you can make this map even better. :)

The other map is also played in the server and we love it due to the side objectives.

Keep up the good work! :BR_Heart:
JonathλnPR  [作者] 3 月 7 日 上午 2:12 
You just have to reach the minigame door, aka the hut in the middle of the map, by completing all course tasks, like the pads in the first dungeon.

Yeah i see, i'll look into the issue
Tiagoquix 3 月 7 日 上午 1:57 
Thanks! In regards to the chat message that says ending the course, does it mean all four courses or just a specific one?

I've played this in a public server with ~20 players and I can say that everyone was confused at the start due to it not being clear which door is going to be the first one. Also, as it seems (but I could be wrong), players always spawn in a fixed location with a specific angle of eye view, so it gets even more confusing due to this.
JonathλnPR  [作者] 3 月 7 日 上午 1:20 
The respawn is handled, as by speaking two challenges displayed in the chat with red text on the start of the round, telling you to either escort a player to the end alive, or reach the end in a certain amount of time.
Tiagoquix 3 月 6 日 下午 6:38 
This map is very cool, but also very confusing at first. How does the respawn mechanic work?
BerrySerious 3 月 3 日 下午 1:49 
good to see your back with another deathrun map, keep up the good work
Heapons 3 月 2 日 上午 11:13 
It was extremely fun playtesting this map!! Great job!