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OpenStarbound No Highlights on Scanned Objects and Players
   
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2 月 22 日 下午 10:29
2 月 28 日 上午 1:09
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OpenStarbound No Highlights on Scanned Objects and Players

在 MegaMato 的 1 个合集中
- MegaMato Mod Madness
710 件物品
描述
IMPORTANT
If you are using regular Starbound the mod will function when subscribed.

However, this does not work when using Steam's subscribe function! This mod must be installed in [..\starbound\mods] for it to work! To install, subscribe to this mod and then find [..\3432675895<] in [..\steam\steamapps\workshop\content\211820\], and copy file "contents.pak" it to [..\OpenStarbound\mods\]
Then you can rename the file scanlines.pak or whatever you want.

Removes the MM scanner highlights on already inspected objects and OpenStarbound players.
The vanilla scanner also has a fullbright effect on scanned items that makes them light up in dark areas. Now it functions the same as the flashlight and only illuminates the area the light is pointed.

Patches the highlights.config file to make the outline invisible. Not likely to conflict with anything ever.
I made this because OpenStarbound makes the player glow in scan mode and the other mods that do this were not working.
1.2 Found an even easier solution and now the already scanned item won't have a full bright filter lighting it up for no reason.
1.1 I messed with the scan tool file to change some of its lighting properties.
29 条留言
Gear`O`Derm 8 月 26 日 下午 10:49 
Do I still need this mod after putting the scanlines.pak in [..\OpenStarbound\mods\] ?
MegaMato  [作者] 8 月 12 日 上午 10:33 
I believe it will.
kelila0912 8 月 10 日 下午 7:09 
will this work with F,U
Crimsonblod 7 月 3 日 下午 7:15 
So, I have an absurd amount of mods installed, but this is not working for me, so if anybody else can confirm if this is working for them on openstarbound that'd be super helpful!
MegaMato  [作者] 3 月 2 日 下午 8:04 
Damn, I forgot. Thank you for mentioning that.
Palladium346 3 月 1 日 下午 8:53 
I know you said it earlier in the comments here, but it may be wise to put in the description how to put the mod into the mods directory itself self since not everyone is gonna know out the gate that it wouldn't work normally from the workshop. The Full Bright mod had a how-to in it's mod description, and people are able to read up on it to see how they got that mod working.
MegaMato  [作者] 2 月 28 日 上午 7:59 
Thanks! I'm pretty surprised too lol
Cgoober2000 2 月 28 日 上午 4:27 
oh dang, you actually managed to fix it, incredible
MegaMato  [作者] 2 月 28 日 上午 1:22 
Hey btw, if anybody can take a better looking screenshot to describe with the mod does, send it to me. I'm not great at graphic design.
MegaMato  [作者] 2 月 28 日 上午 1:07 
Yep! By golly it worked. I think I have eliminated the fullbright effect and now the ambiance is preserved. You are ok with the pale white highlight from an object that can be interacted with aren't you?