Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta









Strictly speaking, this has conflicting cells with:
Elliot Pond
Military Fuel Depot
Military Fuel Depot (Elliot Pond compatible)
However, you can override Falcon Ridge by loading it after the above mods. The result is a map that has no weirdness or broken roads, but Falcon Ridge's two offshoot roads from the main highway, and the Smokey's bar, are removed.
If you load Falcon Ridge first, you break the above mods completely by replacing the buildings and additional highway with wilderness.
That aside, really nice work on the map, can't wait to play with it once b42 releases the mapping tools for b42