安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











It's based on happiness, not stability. And no, the insurgency is not permanent. No matter what you do, you will eventually get rid of them. It's a challenging origin, but I'm not evil.
@I AM TRANSCENDENT
2 Reasons:
1. Ascension is the resolution to the story of the origin.
2. It is a very complex origin compared to most others. It has alternative advanced authorities for the ascension paths. I simply don't have the capacity to do so much work, especially when I don't know if people even like the origin.
@zestyukrainian
You have to either make your population happy enough or just continue playing. Once in the midgame, the insurgency will violently split from your empire. .
@Dr. Quackers M.D.
No, why would it add that? Is it shown in the screenshots on this workshop page?
@Camille1358
Mods can have wiki pages on the stellaris wiki, so that's an option. I myself won't make any docs or guides as I already spent a lot of time on just making the mod. If I was to make explanations I'd burn out even faster than I already do.
@hexosecurity319
Put it in suggestions and it may become a thing in 2390